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Article #285917

Re: Quake IV Performance Question(s)

#285917
From: Martin Welch
Date: Wed, 02 Nov 2005 13:56
59 lines
3151 bytes
Thanks.

That document is the key document I used to tune performance. They 
reckon image_useCache determines memory rather than swapfile.

I'm convinced that memory is my problem - I'll drop another 512Mb stick 
in to see if it makes any difference.

Apathy wrote:
> The best help I could offer would be checking out
> 
> http://ucguides.savagehelp.com/Quake4/FPSConfigs.htm
> 
> and just using trial and error.
> 
> Try the lower quality configs and see if you can narrow it down to a specific setting.
> 
> 
> On Wed, 02 Nov 2005 09:30:31 +0000, Martin Welch <martin@welch.co.uk.eclipse> wrote:
> 
> 
>>Hi,
>>
>>Just built a new Athlon XP3000, ASUS A8N-SLi, 512Mb, 7800GT box to play 
>>Quake IV which is great - 60fps at 1024x768 High detail (which is all my 
>>flat screen will allow). The box is running W2KPro, by the way.
>>
>>But....
>>
>>The game stutters. To be specific: the game briefly slows (1-2 sec) to 
>><10 fps when I enter a new area of a map that contains monsters. Then 
>>the game goes back to 60fps.
>>
>>Is this normal - does this stuttering occur no matter what machine you have?
>>
>>I've tried changing the following in Quake4Config.cfg:
>>
>>seta image_useCache "1"
>>seta image_cacheMegs "256"
>>seta image_cacheMinK "16384"
>>
>>This seemed to improve things a bit but the game still stutters. I've 
>>also read conflicting descriptions - one says that these settings 
>>influence the amount of RAM used by the game, the other suggests it's 
>>the amount of swap file space used. Does anyone know the correct answer?
>>
>>Is the cause of the stuttering down to insufficient memory?
>>
>>If not, does anyone have any other suggestions?
>>
>>I'd really appreciate any help.
>>
>>Martin
> 
> 
> Apathy[AGQx]
> Ipsa Scientia Potentia Est>>===> 
> Illiterate? Write here for help:
> http://www.p0rn0finish.org
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