Article View: alt.games.quake3
Article #285916Re: Quake IV Performance Question(s)
From: Martin Welch
Date: Wed, 02 Nov 2005 13:56
Date: Wed, 02 Nov 2005 13:56
59 lines
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3167 bytes
Thanks. That document is the key document I used to tune performance. They reckon image_useCache determines memory rather than swapfile. I'm convinced that memory is my problem - I'll drop another 512Mb stick in to see if it makes any difference. Apathy wrote: > The best help I could offer would be checking out > > http://ucguides.savagehelp.com/Quake4/FPSConfigs.htm > > and just using trial and error. > > Try the lower quality configs and see if you can narrow it down to a specific setting. > > > On Wed, 02 Nov 2005 09:30:31 +0000, Martin Welch <martin@welch.co.uk.eclipse> wrote: > > >>Hi, >> >>Just built a new Athlon XP3000, ASUS A8N-SLi, 512Mb, 7800GT box to play >>Quake IV which is great - 60fps at 1024x768 High detail (which is all my >>flat screen will allow). The box is running W2KPro, by the way. >> >>But.... >> >>The game stutters. To be specific: the game briefly slows (1-2 sec) to >><10 fps when I enter a new area of a map that contains monsters. Then >>the game goes back to 60fps. >> >>Is this normal - does this stuttering occur no matter what machine you have? >> >>I've tried changing the following in Quake4Config.cfg: >> >>seta image_useCache "1" >>seta image_cacheMegs "256" >>seta image_cacheMinK "16384" >> >>This seemed to improve things a bit but the game still stutters. I've >>also read conflicting descriptions - one says that these settings >>influence the amount of RAM used by the game, the other suggests it's >>the amount of swap file space used. Does anyone know the correct answer? >> >>Is the cause of the stuttering down to insufficient memory? >> >>If not, does anyone have any other suggestions? >> >>I'd really appreciate any help. >> >>Martin > > > Apathy[AGQx] > Ipsa Scientia Potentia Est>>===> > Illiterate? Write here for help: > http://www.p0rn0finish.org
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!local01.nntp.dca.giganews.com!nntp.eclipse.net.uk!news.eclipse.net.uk.POSTED!not-for-mail NNTP-Posting-Date: Wed, 02 Nov 2005 07:55:57 -0600 Message-ID: <4368C58B.6080103@welch.co.uk.eclipse> Date: Wed, 02 Nov 2005 13:56:27 +0000 From: Martin Welch <martin@welch.co.uk.eclipse> User-Agent: Mozilla Thunderbird 1.0.7 (Windows/20050923) X-Accept-Language: en-us, en MIME-Version: 1.0 Newsgroups: alt.games.quake3 To: Apathy <apathy@NOSPAMp0rn0finish.org> Subject: Re: Quake IV Performance Question(s) References: <Cd2dnR4wjd6LGvXenZ2dnUVZ8qGdnZ2d@eclipse.net.uk> <9q8hm1tpbde95kmtg93nae5kq2hkus8a7p@4ax.com> In-Reply-To: <9q8hm1tpbde95kmtg93nae5kq2hkus8a7p@4ax.com> Lines: 59 NNTP-Posting-Host: 81.5.181.75 X-Trace: sv3-3eU1OxVVIC8pYTWpHCIz4R2BZmRpQz/LnjPcFSVRPL+5ThKmUICcPUeYtZ1Ul1svm4NZtFPT+RFzJKR!ES1lA1jQgNS5jNlW93i5F4sV1+M6mW0kdIk8peJWIc3GQQrboigD/xXDGd3Ju7HVnlONpYWYuMYI!MEs= X-Complaints-To: abuse@eclipse.net.uk X-DMCA-Complaints-To: abuse@eclipse.net.uk X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.32 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit