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Thread View: alt.games.quake2
13 messages
13 total messages Started by CISEK Tue, 19 Aug 1997 00:00
Quake web page
#305
Author: CISEK
Date: Tue, 19 Aug 1997 00:00
3 lines
488 bytes
Help boost my ego and visit my web page at:
http://www.mpx.com.au/~shanec
Re: Quake web page
#306
Author: YoungJ
Date: Wed, 20 Aug 1997 00:00
12 lines
768 bytes
CISEK wrote:
> 
> Help boost my ego and visit my web page at:
> http://www.mpx.com.au/~shanec

OK, I went to your site, and the first thing that greeted me was a JPEG
showing the Quake dude as a Mech! Sorry if I'm behind the news, but is
this how it's going to be for Q2? I don't want the Quake Dude to be no
bleeping Mech!

Jay
Re: Quake web page
#307
Author: ted... Ted Nash
Date: Wed, 20 Aug 1997 00:00
15 lines
830 bytes
what does that have to do with duke?

On Tue, 19 Aug 1997 14:17:29 +1000, CISEK <sha...@SPAM.mpx.com.au>
wrote:

>Help boost my ego and visit my web page at:
>http://www.mpx.com.au/~shanec
>

---
Ted Nash (aka Swanson)
WWW: http://www.geocities.com/SiliconValley/Bay/8175/
E-Mail: ***ted...@geocities.com***
To e-mail me, remove the 2 sets of ***'s. (I hate automailers!)
Re: Quake2
#308
Author: Zar
Date: Sun, 31 Aug 1997 00:00
17 lines
1052 bytes


Merrick Baldelli <mbal...@mindspring.com> skrev i artiklen
<3407114b...@news.mindspring.com>...
> On 26 Aug 97 22:11:42 GMT, "ARKOM" <ark...@polbox.com> wrote:
> 
> >How do you all think whats better :QUAKE2,HEXEN2 or UNREAL.
> >      I think UNREAL!!!
> 
> 	oooh, not only is it a troll, but it's also attempting to
> compare apples with oranges..  :)  
> 
What is a troll? Maybe this is not the right place to ask, but could
someone refer me to a guide/faq/whatever on internet expressions?

Zar 
Re: Quake2
#309
Author: ne... Neil Campbell
Date: Mon, 01 Sep 1997 00:00
24 lines
1509 bytes
I think it refers to his name (Arkom) - I'm not sure though.  As for
the apple/orange bit - Quake and Unreal appear to be the same genre of
game however, Hexen has certain other aspects to it so I will agree
with you there.

I reckon Unreal looks best because of the shadow features and the
overall looks of the game.  It looks brighter and less grey.  However,
Quake 2 does seem a pretty good rival and I imagine the people who
have Quake (I being one of them) might choose to buy Quake 2 because
they already have the first and it is a natural progression.  We will
have to wait for the magazine reviews and the demos from them.  I
haven't seen anything about Hexen 2 except for the occasional screen
shot.  I didn't really like Hexen so for me - it will be a choice of
either Quake 2 or Unreal.  

				Neil

On 31 Aug 1997 13:01:14 GMT, "Zar" <h-la...@post8.tele.dk> wrote:

>What is a troll? Maybe this is not the right place to ask, but could
>someone refer me to a guide/faq/whatever on internet expressions?
>
>Zar 
Re: Quake2
#317
Author: rshe... Rich Shetina
Date: Tue, 02 Sep 1997 00:00
19 lines
1054 bytes
On Fri, 29 Aug 1997 22:07:20 GMT, mbal...@mindspring.com (Merrick
Baldelli) stuttered:

>On 26 Aug 97 22:11:42 GMT, "ARKOM" <ark...@polbox.com> wrote:
>
>>How do you all think whats better :QUAKE2,HEXEN2 or UNREAL.
>>      I think UNREAL!!!
>
>	oooh, not only is it a troll, but it's also attempting to
>compare apples with oranges..  :)  

Perhaps when these games are released, we will be able to make a
comparison.....(a dork says what?)


Rich Shetina
------------
"Whether you think you can, or you think you think you can't, you're right."
Re: Quake2
#310
Author: Donald Rohrbacher
Date: Fri, 05 Sep 1997 00:00
19 lines
1109 bytes
Zar wrote:

> Merrick Baldelli <mbal...@mindspring.com> skrev i artiklen
> <3407114b...@news.mindspring.com>...
> > On 26 Aug 97 22:11:42 GMT, "ARKOM" <ark...@polbox.com> wrote:
> >
> > >How do you all think whats better :QUAKE2,HEXEN2 or UNREAL.
> > >      I think UNREAL!!!
> >
> >       oooh, not only is it a troll, but it's also attempting to
> > compare apples with oranges..  :)
> >
> What is a troll? Maybe this is not the right place to ask, but could
> someone refer me to a guide/faq/whatever on internet expressions?
>
> Zar

Dohhhhh! ! !
Re: Quake2
#311
Author: ScreamTree Graphix and Soundz
Date: Wed, 10 Sep 1997 00:00
28 lines
1379 bytes

What is the big deal anyway?  Doesn't anyone besides me plan to buy both
Quake 2 and Unreal?
As for the Hexen 2 demo....nothing to get excited about if you ask me.
Kind of sucked.

Donald Rohrbacher wrote:

> Zar wrote:
>
> > Merrick Baldelli <mbal...@mindspring.com> skrev i artiklen
> > <3407114b...@news.mindspring.com>...
> > > On 26 Aug 97 22:11:42 GMT, "ARKOM" <ark...@polbox.com> wrote:
> > >
> > > >How do you all think whats better :QUAKE2,HEXEN2 or UNREAL.
> > > >      I think UNREAL!!!
> > >
> > >       oooh, not only is it a troll, but it's also attempting to
> > > compare apples with oranges..  :)
> > >
> > What is a troll? Maybe this is not the right place to ask, but could
>
> > someone refer me to a guide/faq/whatever on internet expressions?
> >
> > Zar
>
> Dohhhhh! ! !
Re: Quake2
#312
Author: Stratguy
Date: Wed, 10 Sep 1997 00:00
31 lines
1590 bytes

ScreamTree Graphix and Soundz wrote:
> 
> What is the big deal anyway?  Doesn't anyone besides me plan to buy both
> Quake 2 and Unreal?
> As for the Hexen 2 demo....nothing to get excited about if you ask me.
> Kind of sucked.
> 
> Donald Rohrbacher wrote:
> 
> > Zar wrote:
> >
> > > Merrick Baldelli <mbal...@mindspring.com> skrev i artiklen
> > > <3407114b...@news.mindspring.com>...
> > > > On 26 Aug 97 22:11:42 GMT, "ARKOM" <ark...@polbox.com> wrote:
> > > >
> > > > >How do you all think whats better :QUAKE2,HEXEN2 or UNREAL.
> > > > >      I think UNREAL!!!
> > > >
> > > >       oooh, not only is it a troll, but it's also attempting to
> > > > compare apples with oranges..  :)
> > > >
> > > What is a troll? Maybe this is not the right place to ask, but could
> >
> > > someone refer me to a guide/faq/whatever on internet expressions?
> > >
> > > Zar
> >
> > Dohhhhh! ! !
I am gonna buy Quake 2 and Unreal! They will both be killer games
Re: Quake2
#313
Author: drwarnerREM... Daniel Warner
Date: Thu, 11 Sep 1997 00:00
56 lines
2814 bytes
Hey now! Someone who thinks like I do!  I am planning to buy both
Quake 2 and Unreal.  I think both games have merit and are good, I
don't understand why this rivalry exists. 

As for Hexen 2, I thought the graphics were awesome, some of the best
I've seen (I'm also using a Rightous 3d).  As for gameplay and level
design, I think it sucked.  It would have really been neat if it
actually looked like you were approaching a castle, I mean you'd be in
a town with a wall towards the end, and would be able to see the
ramparts of the castle over the town walls.  It looked to me the same
way all the other quake levels have looked so far... a series of rooms
with sky textures, not like taking a big room and making the stuff
within it.  I guess I was just hoping for castles like the one in the
newest unreal screenshot that shows the WHOLE castle from a distance.
That would have been cool... extremely cool.  And also what's with the
weapons?  I should have expected it... Heretic's were just like it,
always a flaw I thought and why I didn't bother with Hexen.  I
would've liked it better if it had been more RPGish, not some gay
"shoot magical spinning blades from a battle axe"

JMHO

-Daniel Warner

ScreamTree Graphix and Soundz <screa...@monad.net> wrote:

>What is the big deal anyway?  Doesn't anyone besides me plan to buy both
>Quake 2 and Unreal?
>As for the Hexen 2 demo....nothing to get excited about if you ask me.
>Kind of sucked.
>
>Donald Rohrbacher wrote:
>
>> Zar wrote:
>>
>> > Merrick Baldelli <mbal...@mindspring.com> skrev i artiklen
>> > <3407114b...@news.mindspring.com>...
>> > > On 26 Aug 97 22:11:42 GMT, "ARKOM" <ark...@polbox.com> wrote:
>> > >
>> > > >How do you all think whats better :QUAKE2,HEXEN2 or UNREAL.
>> > > >      I think UNREAL!!!
>> > >
>> > >       oooh, not only is it a troll, but it's also attempting to
>> > > compare apples with oranges..  :)
>> > >
>> > What is a troll? Maybe this is not the right place to ask, but could
>>
>> > someone refer me to a guide/faq/whatever on internet expressions?
>> >
>> > Zar
>>
>> Dohhhhh! ! !
>
>
>
Re: Quake2
#314
Author: Mike Vogel
Date: Tue, 16 Sep 1997 00:00
55 lines
3799 bytes


Daniel Warner wrote:

> Hey now! Someone who thinks like I do!  I am planning to buy both
> Quake 2 and Unreal.  I think both games have merit and are good, I
> don't understand why this rivalry exists.

       Simple. Two different (rival) companies. One company  (id) being the
innovators and trailblazers of the Wolfenstein/Doom/Quake game genre, and the
other (Epic) being the ones who are looking to raise the standardsof that
very genre with their first venture into it. Also, had Epic been using the
Quake engine, or some derivative of it (ie. Raven, Apogee (Duke Nukem
Forever), ION Storm, etc..), there wouldn't be as intense a rivalry..
However, Epic has this whole new kind of 3D engine, and so the id-faithful
are probably feeling challenged/threatened. Just imagine the rivalry if Prey
were coming out the same time as Q2 and Unreal... Man.. that would be a fun
thing to see! I'm glad it isn't though.. not because of the rivalry.. because
of my wallet! I'm buying all three, as well as Half-Life.. that game looks
intense, too. I see it this way.. A good game is a good game, no matter who
makes it, no matter what their track-record is. If someone isn't going to buy
a game because it isn't made by their favorite game company and it's a thorn
in their side - well, then they're losing out.

> As for Hexen 2, I thought the graphics were awesome, some of the best
> I've seen (I'm also using a Rightous 3d).  As for gameplay and level
> design, I think it sucked.  It would have really been neat if it
> actually looked like you were approaching a castle, I mean you'd be in
> a town with a wall towards the end, and would be able to see the
> ramparts of the castle over the town walls.  It looked to me the same
> way all the other quake levels have looked so far... a series of rooms
> with sky textures, not like taking a big room and making the stuff
> within it.  I guess I was just hoping for castles like the one in the
> newest unreal screenshot that shows the WHOLE castle from a distance.
> That would have been cool... extremely cool.  And also what's with the
> weapons?  I should have expected it... Heretic's were just like it,
> always a flaw I thought and why I didn't bother with Hexen.  I
> would've liked it better if it had been more RPGish, not some gay
> "shoot magical spinning blades from a battle axe"

   You're talking about two different game engines there between Hexen and
Unreal. Hexen II shows (most) of the same limitations as Quake because it's
using the Quake engine - albeit a heavily modified (improved in my opinion)
one. Unreal has a completely different engine allowing for "inter-level"
travel - that's one of the features, I believe, that set it apart from the
likes of Quake from the get-go.. It's not a level-by-level layout.. It's one
connected world. I personally really liked the layout in some spots.. I love
the way they simulated the cliffs and the varying landscapes - that could not
have been easy... And you gotta love the flying sheep!!

             "BAAA-AAAa-aaaaaa-aaaa.....!!!"

    I died laughing when I saw that.
                                              Mike
Re: Quake2
#315
Author: ZyberGoat
Date: Tue, 16 Sep 1997 00:00
93 lines
4586 bytes
I thought Unreal used the Quake engine. I may be wrong (I concentrate more
on Quake and Quake2, as well as the upcoming Jedi Knight), but I could have
sworn that I have read about 15-20 different times that Unreal uses the
modified Quake engine.
-- 
ZyberGoat

E-mail: zybe...@hotmail.com
ICQ UIN:944556
Homepage:http://www.geocities.com/TimesSquare/Alley/1998/

(please remove the "nospam" from my reply email address)



Mike Vogel <mi...@lauderdale.net> wrote in article
<341ED9CF...@lauderdale.net>...
> 
> 
> Daniel Warner wrote:
> 
> > Hey now! Someone who thinks like I do!  I am planning to buy both
> > Quake 2 and Unreal.  I think both games have merit and are good, I
> > don't understand why this rivalry exists.
> 
>        Simple. Two different (rival) companies. One company  (id) being
the
> innovators and trailblazers of the Wolfenstein/Doom/Quake game genre, and
the
> other (Epic) being the ones who are looking to raise the standardsof that
> very genre with their first venture into it. Also, had Epic been using
the
> Quake engine, or some derivative of it (ie. Raven, Apogee (Duke Nukem
> Forever), ION Storm, etc..), there wouldn't be as intense a rivalry..
> However, Epic has this whole new kind of 3D engine, and so the
id-faithful
> are probably feeling challenged/threatened. Just imagine the rivalry if
Prey
> were coming out the same time as Q2 and Unreal... Man.. that would be a
fun
> thing to see! I'm glad it isn't though.. not because of the rivalry..
because
> of my wallet! I'm buying all three, as well as Half-Life.. that game
looks
> intense, too. I see it this way.. A good game is a good game, no matter
who
> makes it, no matter what their track-record is. If someone isn't going to
buy
> a game because it isn't made by their favorite game company and it's a
thorn
> in their side - well, then they're losing out.
> 
> > As for Hexen 2, I thought the graphics were awesome, some of the best
> > I've seen (I'm also using a Rightous 3d).  As for gameplay and level
> > design, I think it sucked.  It would have really been neat if it
> > actually looked like you were approaching a castle, I mean you'd be in
> > a town with a wall towards the end, and would be able to see the
> > ramparts of the castle over the town walls.  It looked to me the same
> > way all the other quake levels have looked so far... a series of rooms
> > with sky textures, not like taking a big room and making the stuff
> > within it.  I guess I was just hoping for castles like the one in the
> > newest unreal screenshot that shows the WHOLE castle from a distance.
> > That would have been cool... extremely cool.  And also what's with the
> > weapons?  I should have expected it... Heretic's were just like it,
> > always a flaw I thought and why I didn't bother with Hexen.  I
> > would've liked it better if it had been more RPGish, not some gay
> > "shoot magical spinning blades from a battle axe"
> 
>    You're talking about two different game engines there between Hexen
and
> Unreal. Hexen II shows (most) of the same limitations as Quake because
it's
> using the Quake engine - albeit a heavily modified (improved in my
opinion)
> one. Unreal has a completely different engine allowing for "inter-level"
> travel - that's one of the features, I believe, that set it apart from
the
> likes of Quake from the get-go.. It's not a level-by-level layout.. It's
one
> connected world. I personally really liked the layout in some spots.. I
love
> the way they simulated the cliffs and the varying landscapes - that could
not
> have been easy... And you gotta love the flying sheep!!
> 
>              "BAAA-AAAa-aaaaaa-aaaa.....!!!"
> 
>     I died laughing when I saw that.
>                                               Mike
> 
> 
> 
Re: Quake2
#316
Author: Slipgate
Date: Tue, 16 Sep 1997 00:00
10 lines
1020 bytes

Hahah, no.  Unreal is using the Unreal engine, which is an engine reportedly
under construction for the last three and a half years.  And
the game's still not out.

-- 
Slipgate - AKA Ismail Saeed
Webmaster, http://www.quake2.com
mailto:slip...@quake2.com
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