Article View: alt.games.quake2
Article #315Re: Quake2
From: ZyberGoat
Date: Tue, 16 Sep 1997 00:00
Date: Tue, 16 Sep 1997 00:00
93 lines
4586 bytes
4586 bytes
I thought Unreal used the Quake engine. I may be wrong (I concentrate more on Quake and Quake2, as well as the upcoming Jedi Knight), but I could have sworn that I have read about 15-20 different times that Unreal uses the modified Quake engine. -- ZyberGoat E-mail: zybe...@hotmail.com ICQ UIN:944556 Homepage:http://www.geocities.com/TimesSquare/Alley/1998/ (please remove the "nospam" from my reply email address) Mike Vogel <mi...@lauderdale.net> wrote in article <341ED9CF...@lauderdale.net>... > > > Daniel Warner wrote: > > > Hey now! Someone who thinks like I do! I am planning to buy both > > Quake 2 and Unreal. I think both games have merit and are good, I > > don't understand why this rivalry exists. > > Simple. Two different (rival) companies. One company (id) being the > innovators and trailblazers of the Wolfenstein/Doom/Quake game genre, and the > other (Epic) being the ones who are looking to raise the standardsof that > very genre with their first venture into it. Also, had Epic been using the > Quake engine, or some derivative of it (ie. Raven, Apogee (Duke Nukem > Forever), ION Storm, etc..), there wouldn't be as intense a rivalry.. > However, Epic has this whole new kind of 3D engine, and so the id-faithful > are probably feeling challenged/threatened. Just imagine the rivalry if Prey > were coming out the same time as Q2 and Unreal... Man.. that would be a fun > thing to see! I'm glad it isn't though.. not because of the rivalry.. because > of my wallet! I'm buying all three, as well as Half-Life.. that game looks > intense, too. I see it this way.. A good game is a good game, no matter who > makes it, no matter what their track-record is. If someone isn't going to buy > a game because it isn't made by their favorite game company and it's a thorn > in their side - well, then they're losing out. > > > As for Hexen 2, I thought the graphics were awesome, some of the best > > I've seen (I'm also using a Rightous 3d). As for gameplay and level > > design, I think it sucked. It would have really been neat if it > > actually looked like you were approaching a castle, I mean you'd be in > > a town with a wall towards the end, and would be able to see the > > ramparts of the castle over the town walls. It looked to me the same > > way all the other quake levels have looked so far... a series of rooms > > with sky textures, not like taking a big room and making the stuff > > within it. I guess I was just hoping for castles like the one in the > > newest unreal screenshot that shows the WHOLE castle from a distance. > > That would have been cool... extremely cool. And also what's with the > > weapons? I should have expected it... Heretic's were just like it, > > always a flaw I thought and why I didn't bother with Hexen. I > > would've liked it better if it had been more RPGish, not some gay > > "shoot magical spinning blades from a battle axe" > > You're talking about two different game engines there between Hexen and > Unreal. Hexen II shows (most) of the same limitations as Quake because it's > using the Quake engine - albeit a heavily modified (improved in my opinion) > one. Unreal has a completely different engine allowing for "inter-level" > travel - that's one of the features, I believe, that set it apart from the > likes of Quake from the get-go.. It's not a level-by-level layout.. It's one > connected world. I personally really liked the layout in some spots.. I love > the way they simulated the cliffs and the varying landscapes - that could not > have been easy... And you gotta love the flying sheep!! > > "BAAA-AAAa-aaaaaa-aaaa.....!!!" > > I died laughing when I saw that. > Mike > > >
Technical Details
Message-ID:
<01bcc2fa$de92b3a0$71b220cc@vucqpqlj>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<33F91E59.86BB6F3@SPAM.mpx.com.au> <01bcb26d$f596a040$33b5ccc2@default> <3407114b.13098173@news.mindspring.com> <01bcb60c$f627d680$LocalHost@default> <3410F70C.C5F47612@pacbell.net> <341716E7.D6B68C92@monad.net> <341733b0.7951263@news.mindspring.com> <341ED9CF.C18254F5@lauderdale.net>Show Full Headers
Complete Article Headers
From: "ZyberGoat" <zybe...@hotmail.com> Subject: Re: Quake2 Date: 1997/09/16 Message-ID: <01bcc2fa$de92b3a0$71b220cc@vucqpqlj> X-Deja-AN: 273108009 References: <33F91E59.86BB6F3@SPAM.mpx.com.au> <01bcb26d$f596a040$33b5ccc2@default> <3407114b.13098173@news.mindspring.com> <01bcb60c$f627d680$LocalHost@default> <3410F70C.C5F47612@pacbell.net> <341716E7.D6B68C92@monad.net> <341733b0.7951263@news.mindspring.com> <341ED9CF.C18254F5@lauderdale.net> Reply-To: "ZyberGoat" <zybe...@nospam.hotmail.com> Organization: Netcom X-NETCOM-Date: Tue Sep 16 4:52:32 PM PDT 1997 Newsgroups: alt.games,alt.games.quake,alt.games.quake2 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit