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Article View: alt.games.quake2
Article #315

Re: Quake2

#315
From: ZyberGoat
Date: Tue, 16 Sep 1997 00:00
93 lines
4586 bytes
I thought Unreal used the Quake engine. I may be wrong (I concentrate more
on Quake and Quake2, as well as the upcoming Jedi Knight), but I could have
sworn that I have read about 15-20 different times that Unreal uses the
modified Quake engine.
-- 
ZyberGoat

E-mail: zybe...@hotmail.com
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(please remove the "nospam" from my reply email address)



Mike Vogel <mi...@lauderdale.net> wrote in article
<341ED9CF...@lauderdale.net>...
> 
> 
> Daniel Warner wrote:
> 
> > Hey now! Someone who thinks like I do!  I am planning to buy both
> > Quake 2 and Unreal.  I think both games have merit and are good, I
> > don't understand why this rivalry exists.
> 
>        Simple. Two different (rival) companies. One company  (id) being
the
> innovators and trailblazers of the Wolfenstein/Doom/Quake game genre, and
the
> other (Epic) being the ones who are looking to raise the standardsof that
> very genre with their first venture into it. Also, had Epic been using
the
> Quake engine, or some derivative of it (ie. Raven, Apogee (Duke Nukem
> Forever), ION Storm, etc..), there wouldn't be as intense a rivalry..
> However, Epic has this whole new kind of 3D engine, and so the
id-faithful
> are probably feeling challenged/threatened. Just imagine the rivalry if
Prey
> were coming out the same time as Q2 and Unreal... Man.. that would be a
fun
> thing to see! I'm glad it isn't though.. not because of the rivalry..
because
> of my wallet! I'm buying all three, as well as Half-Life.. that game
looks
> intense, too. I see it this way.. A good game is a good game, no matter
who
> makes it, no matter what their track-record is. If someone isn't going to
buy
> a game because it isn't made by their favorite game company and it's a
thorn
> in their side - well, then they're losing out.
> 
> > As for Hexen 2, I thought the graphics were awesome, some of the best
> > I've seen (I'm also using a Rightous 3d).  As for gameplay and level
> > design, I think it sucked.  It would have really been neat if it
> > actually looked like you were approaching a castle, I mean you'd be in
> > a town with a wall towards the end, and would be able to see the
> > ramparts of the castle over the town walls.  It looked to me the same
> > way all the other quake levels have looked so far... a series of rooms
> > with sky textures, not like taking a big room and making the stuff
> > within it.  I guess I was just hoping for castles like the one in the
> > newest unreal screenshot that shows the WHOLE castle from a distance.
> > That would have been cool... extremely cool.  And also what's with the
> > weapons?  I should have expected it... Heretic's were just like it,
> > always a flaw I thought and why I didn't bother with Hexen.  I
> > would've liked it better if it had been more RPGish, not some gay
> > "shoot magical spinning blades from a battle axe"
> 
>    You're talking about two different game engines there between Hexen
and
> Unreal. Hexen II shows (most) of the same limitations as Quake because
it's
> using the Quake engine - albeit a heavily modified (improved in my
opinion)
> one. Unreal has a completely different engine allowing for "inter-level"
> travel - that's one of the features, I believe, that set it apart from
the
> likes of Quake from the get-go.. It's not a level-by-level layout.. It's
one
> connected world. I personally really liked the layout in some spots.. I
love
> the way they simulated the cliffs and the varying landscapes - that could
not
> have been easy... And you gotta love the flying sheep!!
> 
>              "BAAA-AAAa-aaaaaa-aaaa.....!!!"
> 
>     I died laughing when I saw that.
>                                               Mike
> 
> 
> 
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From: "ZyberGoat" <zybe...@hotmail.com>
Subject: Re: Quake2
Date: 1997/09/16
Message-ID: <01bcc2fa$de92b3a0$71b220cc@vucqpqlj>
X-Deja-AN: 273108009
References: <33F91E59.86BB6F3@SPAM.mpx.com.au> <01bcb26d$f596a040$33b5ccc2@default> <3407114b.13098173@news.mindspring.com> <01bcb60c$f627d680$LocalHost@default> <3410F70C.C5F47612@pacbell.net> <341716E7.D6B68C92@monad.net> <341733b0.7951263@news.mindspring.com> <341ED9CF.C18254F5@lauderdale.net>
Reply-To: "ZyberGoat" <zybe...@nospam.hotmail.com>
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