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Thread View: alt.games.quake2
6 messages
6 total messages Started by Life2Death Tue, 09 Jun 2009 19:15
Back!
#283295
Author: Life2Death
Date: Tue, 09 Jun 2009 19:15
6 lines
1348 bytes
I'm back, and with a server dedicated for data archive and quake!
I figure I should get this rolling fast, as it sounds like PlanetQuake is 
going down the shitter rapidly and will be blowing away the last of the 
surviving websites it hosts by the end of 2009.

-Life2Death 
Re: Back!
#283296
Author: Life2Death
Date: Tue, 09 Jun 2009 19:27
14 lines
1745 bytes
Quake 1 "QuakeWorld" (ezquake) Coop Server set up on
constitution.pointclark.net

Let me know before you want to drop in, or we can pick a day of the week and 
celebrate blowing things up.

"Life2Death" <hypercube33@hotmail.com> wrote in message 
news:OxyXl.9831$y42.1343@newsfe21.iad...
> I'm back, and with a server dedicated for data archive and quake!
> I figure I should get this rolling fast, as it sounds like PlanetQuake is 
> going down the shitter rapidly and will be blowing away the last of the 
> surviving websites it hosts by the end of 2009.
>
> -Life2Death 
Re: Back!
#283297
Author: Life2Death
Date: Sun, 14 Jun 2009 03:26
13 lines
1716 bytes
our test server for quake 2 is up and we've got all but one bug left to 
pound out!
FTP tests are going good. Mirroring planetquake is underway for the shutdown 
in a few months. Wish some one would come back here!

"Life2Death" <hypercube33@hotmail.com> wrote in message 
news:OxyXl.9831$y42.1343@newsfe21.iad...
> I'm back, and with a server dedicated for data archive and quake!
> I figure I should get this rolling fast, as it sounds like PlanetQuake is 
> going down the shitter rapidly and will be blowing away the last of the 
> surviving websites it hosts by the end of 2009.
>
> -Life2Death 
Re: Back!
#283298
Author: George M. Reagan
Date: Tue, 16 Jun 2009 02:52
23 lines
2118 bytes
I'm here.  Are you running a Quake or Quake2 server?  Co-op?
Good to hear you are back!

G.


-- 
"Life2Death" <hypercube33@hotmail.com> wrote in message 
news:Z5_Yl.6743$N_3.540@newsfe14.iad...
> our test server for quake 2 is up and we've got all but one bug left to 
> pound out!
> FTP tests are going good. Mirroring planetquake is underway for the 
> shutdown in a few months. Wish some one would come back here!
>
> "Life2Death" <hypercube33@hotmail.com> wrote in message 
> news:OxyXl.9831$y42.1343@newsfe21.iad...
>> I'm back, and with a server dedicated for data archive and quake!
>> I figure I should get this rolling fast, as it sounds like PlanetQuake is 
>> going down the shitter rapidly and will be blowing away the last of the 
>> surviving websites it hosts by the end of 2009.
>>
>> -Life2Death
> 
Re: Back!
#283299
Author: Life2Death
Date: Thu, 18 Jun 2009 03:46
22 lines
2076 bytes
Quake II CoOp Custom (R1Q2 with custom maxplayers, ekcoop in house coop 
fixes, we tried to keep the game fun, true to quake (1) and make all the 
weapons usefull always, so we changed some minor things like shotgun spread, 
enimy health, etc. Rebalanced for coop. We have the ability to run two of 
these servers.

I have a QUAKEWORLD Coop server going too.
I recommend using ezquake (nquake) to connect.

constitution.pointclark.net

I have IM and would love to hear any feedback or suggestions. We're thinking 
about putting one server up as fulltime coop and the other as a rotating 
one. We tried hosting a modded coop game, but getting an engine that has 
prediction and is compatable with netquake is nearly impossible 
(darkplaces - bleh)

AIM: L2D2003
Google: Life2Death@gmail.com

anyone know where dev went? he had some dvds to load out to the server that 
I'm still testing. 
Re: Back!
#283300
Author: George M. Reagan
Date: Sat, 20 Jun 2009 00:01
31 lines
2482 bytes
Hi,
    Just got finished playing quake1 coop through 2 levels on your server. 
Excellent ping rate.  Hopefully, more will join.

G.

-- 
"Life2Death" <hypercube33@hotmail.com> wrote in message 
news:UMi_l.71164$VL5.14011@newsfe22.iad...
> Quake II CoOp Custom (R1Q2 with custom maxplayers, ekcoop in house coop 
> fixes, we tried to keep the game fun, true to quake (1) and make all the 
> weapons usefull always, so we changed some minor things like shotgun 
> spread, enimy health, etc. Rebalanced for coop. We have the ability to run 
> two of these servers.
>
> I have a QUAKEWORLD Coop server going too.
> I recommend using ezquake (nquake) to connect.
>
> constitution.pointclark.net
>
> I have IM and would love to hear any feedback or suggestions. We're 
> thinking about putting one server up as fulltime coop and the other as a 
> rotating one. We tried hosting a modded coop game, but getting an engine 
> that has prediction and is compatable with netquake is nearly impossible 
> (darkplaces - bleh)
>
> AIM: L2D2003
> Google: Life2Death@gmail.com
>
> anyone know where dev went? he had some dvds to load out to the server 
> that I'm still testing. 
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