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Article #283299

Re: Back!

#283299
From: Life2Death
Date: Thu, 18 Jun 2009 03:46
22 lines
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Quake II CoOp Custom (R1Q2 with custom maxplayers, ekcoop in house coop 
fixes, we tried to keep the game fun, true to quake (1) and make all the 
weapons usefull always, so we changed some minor things like shotgun spread, 
enimy health, etc. Rebalanced for coop. We have the ability to run two of 
these servers.

I have a QUAKEWORLD Coop server going too.
I recommend using ezquake (nquake) to connect.

constitution.pointclark.net

I have IM and would love to hear any feedback or suggestions. We're thinking 
about putting one server up as fulltime coop and the other as a rotating 
one. We tried hosting a modded coop game, but getting an engine that has 
prediction and is compatable with netquake is nearly impossible 
(darkplaces - bleh)

AIM: L2D2003
Google: Life2Death@gmail.com

anyone know where dev went? he had some dvds to load out to the server that 
I'm still testing. 
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From: "Life2Death" <hypercube33@hotmail.com>
Newsgroups: alt.games.quake2
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Subject: Re: Back!
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