Thread View: alt.games.quake2
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Started by EvilBill
Sat, 03 Apr 2004 22:51
CO-OP NIGHT
Author: EvilBill
Date: Sat, 03 Apr 2004 22:51
Date: Sat, 03 Apr 2004 22:51
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Since Tom's had to work, I shall host the co-op server instead :) Midnight UK time (I'm not sure if the US has switched to daylight savings yet so it's either 6 or 7pm EST) IP: 81.76.96.196 BYOB (Bring Your Own Bfg) ;) Let's slaughter some Stroggs! -- -- "I see what the nhh-stars do, because so fair is their shape; it is well for me with them and it is well for them. I am a nhh-star, the companion of a nhh-star, I become a nhh-star, and I will not suffer for ever." EvilBill - http://www.evilbill.co.uk My Quake2 FTP site: ftp://65.30.181.223/quake/EvilBill/
Re: CO-OP NIGHT
Author: - Auto -
Date: Sun, 04 Apr 2004 00:36
Date: Sun, 04 Apr 2004 00:36
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"EvilBill" <devlin@SPAM-ME-NOT-o-JERK-weset.freeserve.co.uk> wrote in message news:c4nf5o$vov$1@news8.svr.pol.co.uk... > Since Tom's had to work, I shall host the co-op server instead :) > > Midnight UK time (I'm not sure if the US has switched to daylight savings > yet so it's either 6 or 7pm EST) > IP: 81.76.96.196 > > BYOB (Bring Your Own Bfg) ;) > > Let's slaughter some Stroggs! > > -- > -- > "I see what the nhh-stars do, because so fair is their shape; it is well for > me with them and it is well for them. I am a nhh-star, the companion of a > nhh-star, I become a nhh-star, and I will not suffer for ever." > EvilBill - http://www.evilbill.co.uk > My Quake2 FTP site: ftp://65.30.181.223/quake/EvilBill/ EB, wondering.....how's your xDSL connection been holding up in terms of a dedicated server? How many players can you reasonably host? Saw Margolis' response to one previous query and he cited the fact that his cable connnection wouldn't be ideal to host any team fragging...and at most would prolly max out after 6 or so players. (ahhh how the memories of "Killers House" come back to me which was Rail Only and maxed out at 6!) Just curious. I too have cable, but like Margolis my uplink is capped at 256, but my downlink is raging at 3.2Meg. ;-P Unfortunately it's the uplink bandwidth that a server needs most to provide good gameplay. Anyway....let me know. Why? Well if a 256K uplink can reasonably host something acceptable to a few players I can prolly set up a server too for those "can't get enuff fraggers". -Auto-
Re: CO-OP NIGHT
Author: George M. Reagan
Date: Sun, 04 Apr 2004 02:06
Date: Sun, 04 Apr 2004 02:06
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"EvilBill" <devlin@SPAM-ME-NOT-o-JERK-weset.freeserve.co.uk> wrote in message news:c4nf5o$vov$1@news8.svr.pol.co.uk... > Since Tom's had to work, I shall host the co-op server instead :) > > Midnight UK time (I'm not sure if the US has switched to daylight savings > yet so it's either 6 or 7pm EST) > IP: 81.76.96.196 > > BYOB (Bring Your Own Bfg) ;) > > Let's slaughter some Stroggs! > > -- > -- > "I see what the nhh-stars do, because so fair is their shape; it is well for > me with them and it is well for them. I am a nhh-star, the companion of a > nhh-star, I become a nhh-star, and I will not suffer for ever." > EvilBill - http://www.evilbill.co.uk > My Quake2 FTP site: ftp://65.30.181.223/quake/EvilBill/ > > Foo, 9pm here (02UT) and no server. Was I too late? US residents change your clock ahead 1 hour after 2am. G.
Re: CO-OP NIGHT
Author: Tom Chaudoir
Date: Sun, 04 Apr 2004 03:26
Date: Sun, 04 Apr 2004 03:26
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"George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in message news:YbidnZqiQs9a9vLdRVn-uQ@comcast.com... > Foo, 9pm here (02UT) and no server. Was I too late? US residents change > your clock ahead 1 hour after 2am. > > G. > > Hmm. I don't see it either. 0300 GMT. I'll bet EB had to reboot and lost his IP. Can that be controlled in msipcfg? Best, Tom
Re: CO-OP NIGHT
Author: EvilBill
Date: Sun, 04 Apr 2004 03:37
Date: Sun, 04 Apr 2004 03:37
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"Tom Chaudoir" <news@clocktech.com> wrote in message news:hfLbc.40175$z%1.35352@twister.rdc-kc.rr.com... > > "George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in message > news:YbidnZqiQs9a9vLdRVn-uQ@comcast.com... > > > Foo, 9pm here (02UT) and no server. Was I too late? US residents change > > your clock ahead 1 hour after 2am. > > > > G. > > > > > > Hmm. I don't see it either. 0300 GMT. I'll bet EB had to reboot and lost his > IP. Can that be controlled in msipcfg? > Actually I took it down cause it was lagging too much; tested it and it just wasn't behaving tonight. Sorry all :( -- -- "I see what the nhh-stars do, because so fair is their shape; it is well for me with them and it is well for them. I am a nhh-star, the companion of a nhh-star, I become a nhh-star, and I will not suffer for ever." EvilBill - http://www.evilbill.co.uk My Quake2 FTP site: ftp://65.30.181.223/quake/EvilBill/
Re: CO-OP NIGHT
Author: EvilBill
Date: Sun, 04 Apr 2004 03:41
Date: Sun, 04 Apr 2004 03:41
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"- Auto -" <somewhere@overthere.com> wrote in message news:WLIbc.9544$pM1.9198@lakeread06... > > EB, wondering.....how's your xDSL connection been holding up > in terms of a dedicated server? How many players can you > reasonably host? > Well so far I've only had about 4 at once on the server and it's been pretty smooth (till tonight when it was being problematic with just one!), so it hasn't been under any great stress. > Saw Margolis' response to one previous query and he cited the > fact that his cable connnection wouldn't be ideal to host any > team fragging...and at most would prolly max out after 6 or > so players. (ahhh how the memories of "Killers House" come > back to me which was Rail Only and maxed out at 6!) > 6-8 is OK for a reasonable beatdown, at any rate. I've got my maxclients at 24 for DM and CTF, but I doubt I'll ever get that many. > Just curious. I too have cable, but like Margolis my uplink is > capped at 256, but my downlink is raging at 3.2Meg. ;-P > Unfortunately it's the uplink bandwidth that a server needs > most to provide good gameplay. > > Anyway....let me know. Why? Well if a 256K uplink can > reasonably host something acceptable to a few players I can > prolly set up a server too for those "can't get enuff fraggers". > Should be fine for 6-8, at any 'rate' (25000 *runs!*). Mine's 256k upstream also. -- -- "I see what the nhh-stars do, because so fair is their shape; it is well for me with them and it is well for them. I am a nhh-star, the companion of a nhh-star, I become a nhh-star, and I will not suffer for ever." EvilBill - http://www.evilbill.co.uk My Quake2 FTP site: ftp://65.30.181.223/quake/EvilBill/
Re: CO-OP NIGHT
Author: Life2Death (bthorp)
Date: Tue, 06 Apr 2004 05:40
Date: Tue, 06 Apr 2004 05:40
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"- Auto -" <somewhere@overthere.com> wrote in message news:WLIbc.9544$pM1.9198@lakeread06... > > "EvilBill" <devlin@SPAM-ME-NOT-o-JERK-weset.freeserve.co.uk> wrote in > message news:c4nf5o$vov$1@news8.svr.pol.co.uk... > > Since Tom's had to work, I shall host the co-op server instead :) > > > > Midnight UK time (I'm not sure if the US has switched to daylight savings > > yet so it's either 6 or 7pm EST) > > IP: 81.76.96.196 > > > > BYOB (Bring Your Own Bfg) ;) > > > > Let's slaughter some Stroggs! > > > > -- > > -- > > "I see what the nhh-stars do, because so fair is their shape; it is well > for > > me with them and it is well for them. I am a nhh-star, the companion of a > > nhh-star, I become a nhh-star, and I will not suffer for ever." > > EvilBill - http://www.evilbill.co.uk > > My Quake2 FTP site: ftp://65.30.181.223/quake/EvilBill/ > > EB, wondering.....how's your xDSL connection been holding up > in terms of a dedicated server? How many players can you > reasonably host? > > Saw Margolis' response to one previous query and he cited the > fact that his cable connnection wouldn't be ideal to host any > team fragging...and at most would prolly max out after 6 or > so players. (ahhh how the memories of "Killers House" come > back to me which was Rail Only and maxed out at 6!) > > Just curious. I too have cable, but like Margolis my uplink is > capped at 256, but my downlink is raging at 3.2Meg. ;-P > Unfortunately it's the uplink bandwidth that a server needs > most to provide good gameplay. > > Anyway....let me know. Why? Well if a 256K uplink can > reasonably host something acceptable to a few players I can > prolly set up a server too for those "can't get enuff fraggers". > > -Auto- > > *silence* 56k can host 3 people with "acceptable" lag....
Re: CO-OP NIGHT
Author: Life2Death (bthorp)
Date: Tue, 06 Apr 2004 05:42
Date: Tue, 06 Apr 2004 05:42
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"EvilBill" <devlin@SPAM-ME-NOT-o-JERK-weset.freeserve.co.uk> wrote in message news:c4o04l$b0n$1@news7.svr.pol.co.uk... > "- Auto -" <somewhere@overthere.com> wrote in message > news:WLIbc.9544$pM1.9198@lakeread06... > > > > EB, wondering.....how's your xDSL connection been holding up > > in terms of a dedicated server? How many players can you > > reasonably host? > > > > Well so far I've only had about 4 at once on the server and it's been pretty > smooth (till tonight when it was being problematic with just one!), so it > hasn't been under any great stress. > > > Saw Margolis' response to one previous query and he cited the > > fact that his cable connnection wouldn't be ideal to host any > > team fragging...and at most would prolly max out after 6 or > > so players. (ahhh how the memories of "Killers House" come > > back to me which was Rail Only and maxed out at 6!) > > > > 6-8 is OK for a reasonable beatdown, at any rate. I've got my maxclients at > 24 for DM and CTF, but I doubt I'll ever get that many. > > > Just curious. I too have cable, but like Margolis my uplink is > > capped at 256, but my downlink is raging at 3.2Meg. ;-P > > Unfortunately it's the uplink bandwidth that a server needs > > most to provide good gameplay. > > > > Anyway....let me know. Why? Well if a 256K uplink can > > reasonably host something acceptable to a few players I can > > prolly set up a server too for those "can't get enuff fraggers". > > > > Should be fine for 6-8, at any 'rate' (25000 *runs!*). Mine's 256k upstream > also. > > -- > -- > "I see what the nhh-stars do, because so fair is their shape; it is well for > me with them and it is well for them. I am a nhh-star, the companion of a > nhh-star, I become a nhh-star, and I will not suffer for ever." > EvilBill - http://www.evilbill.co.uk > My Quake2 FTP site: ftp://65.30.181.223/quake/EvilBill/ > > *rembers having to fight to find free servers for quake2....* If you host it....they will come
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