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Article #281413

Re: CO-OP NIGHT

#281413
From: - Auto -
Date: Sun, 04 Apr 2004 00:36
42 lines
2526 bytes
"EvilBill" <devlin@SPAM-ME-NOT-o-JERK-weset.freeserve.co.uk> wrote in
message news:c4nf5o$vov$1@news8.svr.pol.co.uk...
> Since Tom's had to work, I shall host the co-op server instead :)
>
> Midnight UK time (I'm not sure if the US has switched to daylight savings
> yet so it's either 6 or 7pm EST)
> IP: 81.76.96.196
>
> BYOB (Bring Your Own Bfg) ;)
>
> Let's slaughter some Stroggs!
>
> -- 
> -- 
> "I see what the nhh-stars do, because so fair is their shape; it is well
for
> me with them and it is well for them. I am a nhh-star, the companion of a
> nhh-star, I become a nhh-star, and I will not suffer for ever."
> EvilBill - http://www.evilbill.co.uk
> My Quake2 FTP site: ftp://65.30.181.223/quake/EvilBill/

EB, wondering.....how's your xDSL connection been holding up
in terms of a dedicated server?  How many players can you
reasonably host?

Saw Margolis' response to one previous query and he cited the
fact that his cable connnection wouldn't be ideal to host any
team fragging...and at most would prolly max out after 6 or
so players. (ahhh how the memories of "Killers House" come
back to me which was Rail Only and maxed out at 6!)

Just curious.  I too have cable, but like Margolis my uplink is
capped at 256, but my downlink is raging at 3.2Meg. ;-P
Unfortunately it's the uplink bandwidth that a server needs
most to provide good gameplay.

Anyway....let me know.  Why?  Well if a 256K uplink can
reasonably host something acceptable to a few players I can
prolly set up a server too for those "can't get enuff fraggers".

-Auto-
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From: "- Auto -" <somewhere@overthere.com>
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Subject: Re: CO-OP NIGHT
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