Article View: alt.games.quake2
Article #289Re: Guns in Quake2
From: iDl... Dllem
Date: Mon, 08 Sep 1997 00:00
Date: Mon, 08 Sep 1997 00:00
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1119 bytes
>And anyway, according to Paul Steed the weapon models have been highly >optimised so there only is a right hand side of htem, they were going >to have a left and right handed mode, but can't cause they're keeping >poly counts as low as possible. Mirror the frame, then flip the textures. No biggie. Just that they have to hard code it, which might take some time.. Guess they don't want to risk hurting other parts of the game by retooling something little like that.. Dllem ------- Remove the i to Mail Me
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From: iDl...@Juno.com (Dllem) Subject: Re: Guns in Quake2 Date: 1997/09/08 Message-ID: <3420cde2.10947804@news.erols.com> X-Deja-AN: 270680797 Sender: The Keebler Elf References: <01bca8b9$d85cae60$690898c3@Five.shootnsurf.co.uk> <33f45123.27921910@news.demon.co.uk> Summary: I dunno, man! Keywords: Brought to you by the letter F and the number 7 Reply-To: iDl...@Juno.com Organization: Erol's Internet Services X-Received-On: 8 Sep 1997 10:58:44 GMT Newsgroups: alt.games.quake2 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit