Article View: alt.games.quake2
Article #288Re: Guns in Quake2
From: sad... Jon Platt
Date: Fri, 15 Aug 1997 00:00
Date: Fri, 15 Aug 1997 00:00
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"kelvin tooth" <kel...@shootnsurf.co.uk> wrote: >I keep seeing guns (in screenshots of Quake2) which point into the centre >of the screen from the bottom right >corner of the screen (a la Duke Nukem). I have always felt that >idsoftware's games were special and better with >their forward pointing guns (which I think are better). > > >Please please please >write to idsoftware and tell them not to cave in on this one, >all their games from Wolfenstein up have maintained this >extremely high quality gameplay etc. etc. etc. > >thank you Ok, well think for a moment. Wolfenstien: Where do you hold a pistol? It can be directly infront, among other things. Where do you hold a submachine gun? Directly infront. Now, shotgun. Where would you hold on of those? Propped against your shoulder to brace against the recoil.. Rocketlauncher? Balanced on your shoulder... And anyway, according to Paul Steed the weapon models have been highly optimised so there only is a right hand side of htem, they were going to have a left and right handed mode, but can't cause they're keeping poly counts as low as possible. If you *really* want, it'd be possible to move it into the center of the screen, but you'd only have half a gun.. -- The Mink War performed in the Ustinov Studio, Bath from the 14th - 17th October Mail for details of tickets and times of performance
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From: sad...@cisdk67.demon.co.uk (Jon Platt) Subject: Re: Guns in Quake2 Date: 1997/08/15 Message-ID: <33f45123.27921910@news.demon.co.uk> X-Deja-AN: 264487290 X-NNTP-Posting-Host: cisdk67.demon.co.uk [194.159.205.243] References: <01bca8b9$d85cae60$690898c3@Five.shootnsurf.co.uk> Newsgroups: alt.games.quake2 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit