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Article #290

Re: Guns in Quake2

#290
From: Slipgate
Date: Mon, 08 Sep 1997 00:00
34 lines
1750 bytes

Dllem wrote:
> 
> >And anyway, according to Paul Steed the weapon models have been highly
> >optimised so there only is a right hand side of htem, they were going
> >to have a left and right handed mode, but can't cause they're keeping
> >poly counts as low as possible.
> 
> Mirror the frame, then flip the textures.  No biggie.  Just that they
> have to hard code it, which might take some time..  Guess they don't
> want to risk hurting other parts of the game by retooling something
> little like that..
> 
> Dllem
> -------
> Remove the i to Mail Me

Hard coding things like that is ultimately bad.  Quake creativity could
have gone even farther if there hadn't been certain things hard coded
(like a good deal of the status bar management).

Anyways, the option is available to mod authors, and Quake 2 is even
more editable.

It's not such a biggie, after all first person games are meant to be a
game where you play a given character, not a custom tailored character.
If you custom tailor your character you may as well make him invincible.
Just because its a right handed player doesn't put down lefties.

-- 
Slipgate - AKA Ismail Saeed
Webmaster, http://www.quake2.com
mailto:slip...@quake2.com
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From: Slipgate <slip...@quake2.com>
Subject: Re: Guns in Quake2
Date: 1997/09/08
Message-ID: <341401B2.A245CD9F@quake2.com>
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References: <01bca8b9$d85cae60$690898c3@Five.shootnsurf.co.uk> <33f45123.27921910@news.demon.co.uk> <3420cde2.10947804@news.erols.com>
To: Dl...@Juno.com
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