Article View: alt.games.quake2
Article #290Re: Guns in Quake2
From: Slipgate
Date: Mon, 08 Sep 1997 00:00
Date: Mon, 08 Sep 1997 00:00
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1750 bytes
Dllem wrote: > > >And anyway, according to Paul Steed the weapon models have been highly > >optimised so there only is a right hand side of htem, they were going > >to have a left and right handed mode, but can't cause they're keeping > >poly counts as low as possible. > > Mirror the frame, then flip the textures. No biggie. Just that they > have to hard code it, which might take some time.. Guess they don't > want to risk hurting other parts of the game by retooling something > little like that.. > > Dllem > ------- > Remove the i to Mail Me Hard coding things like that is ultimately bad. Quake creativity could have gone even farther if there hadn't been certain things hard coded (like a good deal of the status bar management). Anyways, the option is available to mod authors, and Quake 2 is even more editable. It's not such a biggie, after all first person games are meant to be a game where you play a given character, not a custom tailored character. If you custom tailor your character you may as well make him invincible. Just because its a right handed player doesn't put down lefties. -- Slipgate - AKA Ismail Saeed Webmaster, http://www.quake2.com mailto:slip...@quake2.com
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From: Slipgate <slip...@quake2.com> Subject: Re: Guns in Quake2 Date: 1997/09/08 Message-ID: <341401B2.A245CD9F@quake2.com> X-Deja-AN: 270760015 References: <01bca8b9$d85cae60$690898c3@Five.shootnsurf.co.uk> <33f45123.27921910@news.demon.co.uk> <3420cde2.10947804@news.erols.com> To: Dl...@Juno.com Organization: http://www.quake2.com X-Received-On: 8 Sep 1997 13:50:07 GMT Newsgroups: alt.games.quake2 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit