Article View: alt.games.quake2
Article #63Re: Quake 2 and modem support comments.
From: Ismail Saeed
Date: Fri, 04 Jul 1997 00:00
Date: Fri, 04 Jul 1997 00:00
23 lines
1491 bytes
1491 bytes
Tim Smith wrote: > > Adam Williamson <ad...@spamfree.org> wrote: > >Yeah, there is :). That's how modem to modem works in Quake. However, > >that's also why modem to modem is shite in Quake - 100+ms lag for the > >client, no lag for the server. Check Brian Hook's latest .plan - he > >basically says exactly what I said, but he has a hell of a lot more > >authority :) > > They could fix the lag problem by introducing an artificial 100 ms lag > for the player playing on the server. > > --Tim Smith People have asked about things like that..... and it adds too much overhead or something -- Slipgate - AKA Ismail Saeed mailto:isa...@erols.com The Fault Line - Quake 2 news: http://www.quakemania.com/faultline/ ICQ pager: http://wwp.mirabilis.com/1088038/
Technical Details
Message-ID:
<33BD7823.E80F38A1@erols.com>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<01bc7b99$5af74ae0$5cd2b4cf@qb-pers> <8eD5WyBd6YqzEwiK@scss.demon.co.uk> <33B6BC9B.1718DC24@aol.com> <33b7fe39.12616943@news.demon.co.uk> <5pi7po$qik$1@halcyon.com>Show Full Headers
Complete Article Headers
From: Ismail Saeed <isa...@erols.com> Subject: Re: Quake 2 and modem support comments. Date: 1997/07/04 Message-ID: <33BD7823.E80F38A1@erols.com> X-Deja-AN: 254640839 References: <01bc7b99$5af74ae0$5cd2b4cf@qb-pers> <8eD5WyBd6YqzEwiK@scss.demon.co.uk> <33B6BC9B.1718DC24@aol.com> <33b7fe39.12616943@news.demon.co.uk> <5pi7po$qik$1@halcyon.com> To: Tim Smith <t...@halcyon.com> X-Priority: 3 (Normal) Organization: Erol's Internet Services X-Received-On: 4 Jul 1997 18:27:33 GMT Reply-To: isa...@erols.com Newsgroups: rec.games.computer.quake.misc,alt.games.quake2,rec.games.computer.quake.playing MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit