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Article View: alt.games.quake2
Article #63

Re: Quake 2 and modem support comments.

#63
From: Ismail Saeed
Date: Fri, 04 Jul 1997 00:00
23 lines
1491 bytes
Tim Smith wrote:
> 
> Adam Williamson <ad...@spamfree.org> wrote:
> >Yeah, there is :). That's how modem to modem works in Quake. However,
> >that's also why modem to modem is shite in Quake - 100+ms lag for the
> >client, no lag for the server. Check Brian Hook's latest .plan - he
> >basically says exactly what I said, but he has a hell of a lot more
> >authority :)
> 
> They could fix the lag problem by introducing an artificial 100 ms lag
> for the player playing on the server.
> 
> --Tim Smith

People have asked about things like that..... and it adds too much
overhead or something

-- 
Slipgate - AKA Ismail Saeed
mailto:isa...@erols.com
The Fault Line - Quake 2 news: http://www.quakemania.com/faultline/
ICQ pager: http://wwp.mirabilis.com/1088038/
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References: <01bc7b99$5af74ae0$5cd2b4cf@qb-pers> <8eD5WyBd6YqzEwiK@scss.demon.co.uk> <33B6BC9B.1718DC24@aol.com> <33b7fe39.12616943@news.demon.co.uk> <5pi7po$qik$1@halcyon.com>

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From: Ismail Saeed <isa...@erols.com>
Subject: Re: Quake 2 and modem support comments.
Date: 1997/07/04
Message-ID: <33BD7823.E80F38A1@erols.com>
X-Deja-AN: 254640839
References: <01bc7b99$5af74ae0$5cd2b4cf@qb-pers> <8eD5WyBd6YqzEwiK@scss.demon.co.uk> <33B6BC9B.1718DC24@aol.com> <33b7fe39.12616943@news.demon.co.uk> <5pi7po$qik$1@halcyon.com>
To: Tim Smith <t...@halcyon.com>
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X-Received-On: 4 Jul 1997 18:27:33 GMT
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