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Article #62

Re: Quake 2 and modem support comments.

#62
From: t... Tim Smith
Date: Fri, 04 Jul 1997 00:00
12 lines
1015 bytes
Adam Williamson <ad...@spamfree.org> wrote:
>Yeah, there is :). That's how modem to modem works in Quake. However,
>that's also why modem to modem is shite in Quake - 100+ms lag for the
>client, no lag for the server. Check Brian Hook's latest .plan - he
>basically says exactly what I said, but he has a hell of a lot more
>authority :)

They could fix the lag problem by introducing an artificial 100 ms lag
for the player playing on the server.

--Tim Smith
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Message-ID: <5pi7po$qik$1@halcyon.com>
Path: mbox-mo1.pugleaf.net!unknown!not-for-mail
References: <01bc7b99$5af74ae0$5cd2b4cf@qb-pers> <8eD5WyBd6YqzEwiK@scss.demon.co.uk> <33B6BC9B.1718DC24@aol.com> <33b7fe39.12616943@news.demon.co.uk>

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From: t...@halcyon.com (Tim Smith)
Subject: Re: Quake 2 and modem support comments.
Date: 1997/07/04
Message-ID: <5pi7po$qik$1@halcyon.com>
X-Deja-AN: 254531813
References: <01bc7b99$5af74ae0$5cd2b4cf@qb-pers> <8eD5WyBd6YqzEwiK@scss.demon.co.uk> <33B6BC9B.1718DC24@aol.com> <33b7fe39.12616943@news.demon.co.uk>
Organization: Northwest Nexus Inc.
Newsgroups: rec.games.computer.quake.misc,alt.games.quake2,rec.games.computer.quake.playing
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