Article View: alt.games.quake2
Article #62Re: Quake 2 and modem support comments.
From: t... Tim Smith
Date: Fri, 04 Jul 1997 00:00
Date: Fri, 04 Jul 1997 00:00
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Adam Williamson <ad...@spamfree.org> wrote: >Yeah, there is :). That's how modem to modem works in Quake. However, >that's also why modem to modem is shite in Quake - 100+ms lag for the >client, no lag for the server. Check Brian Hook's latest .plan - he >basically says exactly what I said, but he has a hell of a lot more >authority :) They could fix the lag problem by introducing an artificial 100 ms lag for the player playing on the server. --Tim Smith
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From: t...@halcyon.com (Tim Smith) Subject: Re: Quake 2 and modem support comments. Date: 1997/07/04 Message-ID: <5pi7po$qik$1@halcyon.com> X-Deja-AN: 254531813 References: <01bc7b99$5af74ae0$5cd2b4cf@qb-pers> <8eD5WyBd6YqzEwiK@scss.demon.co.uk> <33B6BC9B.1718DC24@aol.com> <33b7fe39.12616943@news.demon.co.uk> Organization: Northwest Nexus Inc. Newsgroups: rec.games.computer.quake.misc,alt.games.quake2,rec.games.computer.quake.playing MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit