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Article #574

Re: PROBLEM with Voodo Rush based AT3D card by Alliance Semiconductor.

#574
From: Matt
Date: Fri, 03 Oct 1997 00:00
41 lines
1937 bytes


Marcus Whitlock <mwhi...@mail.ravensoft.com> wrote in article
<613i6f$je6$1...@news3.alpha.net>...
> Hi! I was wondering if anyone out there possessing a Voodoo Rush based
AT3D
> card from Alliance Semiconductor has had problems with textures being all
> 'smeared' (i.e. looking just like my first attempts at texture mapping
:-))?
> 
> In games such as GL Quake, GL Hexen, Showdows Of The Empire (Demo) and
Jedi
> Knight (Demo) and also, all the DirectX demo applets, I get this problem.
> 
> I'm running with the latest DirectX5, Glide 2.42 and the latest AT3D
drivers
> from Alliance's web-site. Now, according to Alliance, their AT3D drivers
are
> compatible with DirectX3a (no mention of DX5 :-)), so I believe that
therein
> may the problem lie (at least as far as Direct3D games like SOTE and Jedi
> are concerned).
> 
> Anyone have any comments on the above? Otherwise I guess I'll just have
to
> wait until Alliance get around to releasing some new AT3D drivers.
> 
> Thanks in advance.
> 
> ------> Marcus "Swamp Thing" Whitlock,
> 
> Software Engineer / Technology Programmer - Raven Software Corp.
> 
> 
> 

This may seem really dumb, and if it does, don't take any offense..:P

By smearing, what exactly do you mean?  It's not just the texture filtering
is it?  Othewise, wait for the new rush drivers coming out soon.
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From: "Matt " <ma...@aa.net>
Subject: Re: PROBLEM with Voodo Rush based AT3D card by Alliance Semiconductor.
Date: 1997/10/03
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