Article View: alt.games.quake2
Article #574Re: PROBLEM with Voodo Rush based AT3D card by Alliance Semiconductor.
From: Matt
Date: Fri, 03 Oct 1997 00:00
Date: Fri, 03 Oct 1997 00:00
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Marcus Whitlock <mwhi...@mail.ravensoft.com> wrote in article <613i6f$je6$1...@news3.alpha.net>... > Hi! I was wondering if anyone out there possessing a Voodoo Rush based AT3D > card from Alliance Semiconductor has had problems with textures being all > 'smeared' (i.e. looking just like my first attempts at texture mapping :-))? > > In games such as GL Quake, GL Hexen, Showdows Of The Empire (Demo) and Jedi > Knight (Demo) and also, all the DirectX demo applets, I get this problem. > > I'm running with the latest DirectX5, Glide 2.42 and the latest AT3D drivers > from Alliance's web-site. Now, according to Alliance, their AT3D drivers are > compatible with DirectX3a (no mention of DX5 :-)), so I believe that therein > may the problem lie (at least as far as Direct3D games like SOTE and Jedi > are concerned). > > Anyone have any comments on the above? Otherwise I guess I'll just have to > wait until Alliance get around to releasing some new AT3D drivers. > > Thanks in advance. > > ------> Marcus "Swamp Thing" Whitlock, > > Software Engineer / Technology Programmer - Raven Software Corp. > > > This may seem really dumb, and if it does, don't take any offense..:P By smearing, what exactly do you mean? It's not just the texture filtering is it? Othewise, wait for the new rush drivers coming out soon.
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From: "Matt " <ma...@aa.net> Subject: Re: PROBLEM with Voodo Rush based AT3D card by Alliance Semiconductor. Date: 1997/10/03 Message-ID: <01bcd052$991f6b00$228ec7cd@p133> X-Deja-AN: 277735742 Cache-Post-Path: moon.aa.net!unk...@cust34.max2.seattle-k56.aa.net References: <613i6f$je6$1@news3.alpha.net> Organization: Alternate Access Inc. Newsgroups: 3dfx.games.glquake,alt.games.quake,alt.games.quake2,rec.games.computer.quake.playing,rec.games.programmer MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit