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Article #572Re: PROBLEM with Voodo Rush based AT3D card by Alliance Semiconductor.
From: Jeff Lander
Date: Fri, 03 Oct 1997 00:00
Date: Fri, 03 Oct 1997 00:00
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Marcus Whitlock wrote: > > Hi! I was wondering if anyone out there possessing a Voodoo Rush based AT3D > card from Alliance Semiconductor has had problems with textures being all > 'smeared' (i.e. looking just like my first attempts at texture mapping :-))? > > ------> Marcus "Swamp Thing" Whitlock, > > Software Engineer / Technology Programmer - Raven Software Corp. You are seeing bad drivers in action. Streaky texturing. This was a problem for me until I got all the drivers sorted out. 3DFX has some directions for Rush card users. It is screwy that even for the OpenGL games, you need the correct D3D and Glide drivers. Forget about the actual Alliance drivers, the 3DFX Rush ones work fine. Once you get that all sorted out Quake/HexenII and all the demos as well as all my custom code run great. Hopefully I will get a non-debug full OpenGL implementation soon. I use GL Lines a lot in my tools. Jeff -- Jeff Lander Darwin3D je...@darwin3d.com http://www.darwin3d.com/jeffl Custom Realtime 3D Programming, Design, and Creation
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From: Jeff Lander <je...@darwin3d.com> Subject: Re: PROBLEM with Voodo Rush based AT3D card by Alliance Semiconductor. Date: 1997/10/03 Message-ID: <613u3l$bic$1@gte1.gte.net> X-Deja-AN: 277713992 References: <613i6f$je6$1@news3.alpha.net> Organization: Darwin3d X-Auth: db41dc98d61e4b1b49430491 Newsgroups: 3dfx.games.glquake,alt.games.quake,alt.games.quake2,rec.games.computer.quake.playing,rec.games.programmer MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit