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Article #282747

Re: Strange Easter Egg in Quake II! WTF is it???

#282747
From: Raymond Martineau
Date: Mon, 01 Aug 2005 02:21
25 lines
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On Mon, 1 Aug 2005 21:40:12 -0400, "rjdriver" <rjdrivers@cox.net> wrote:

>
>"McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message 
>news:IUwHe.92814$X76.12690@tornado.texas.rr.com...

>> But ya knew how to hook, right?  ;)
>> McG.
>>
>
>   The hook was an interesting toy, bit I never adopted it for DM play. 
>Call me a purist, but I always though it completely negated the mapper's 
>intentions.  Why bother with stairs, ramps, ladders, elevators - the hook 
>made them all superfluous.  It was fun - but......

Not if the hook is done properly (although maps may need consideration).

The way to do it is to make it an actual weapon that requires switching
(thus, you can't fire while hooking), and to make it a slow movement.  QTF
has the right feel for the hook - it's just right.

>I'm probably going to get slammed for this, but that's how I viewed the 
>hook.

At least it's not the UT99 Translocator...
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From: bk039@ncf.ca (Raymond Martineau)
Newsgroups: alt.games.quake2,alt.games.quake
Subject: Re: Strange Easter Egg in Quake II! WTF is it???
Date: Sun, 31 Jul 2005 22:21:23 -0400
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