๐Ÿš€ go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.quake2
Article #282748

Re: Strange Easter Egg in Quake II! WTF is it???

#282748
From: Margolis
Date: Tue, 02 Aug 2005 16:13
34 lines
2394 bytes
"rjdriver" <rjdrivers@cox.net> wrote in message 
news:c9AHe.54612$rb6.26958@lakeread07...
>
>   The hook was an interesting toy, bit I never adopted it for DM play. 
> Call me a purist, but I always though it completely negated the mapper's 
> intentions.  Why bother with stairs, ramps, ladders, elevators - the hook 
> made them all superfluous.  It was fun - but......
>
> I'm probably going to get slammed for this, but that's how I viewed the 
> hook.
>
> Bob
>

consider yourself slammed ;op

jk

but as McGrandpa pointed out, a lot of maps were designed with the grapple 
in mind, especially ctf which is what I always played.  I never really went 
in for the deathmatch games, I liked working with a team in ctf.   Remember, 
the grapple was not some thirdparty mod but was actually a part of the game 
that is just activated or deactivated by the server. So imho, it is a little 
innaccurate to say "the designers didn't intend for it to be used".

just my 2รณ



-- 

Margolis
http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
http://www.unrealtower.org/faq
Technical Details
Message-ID: <kYMHe.601$c45.9@fe05.lga>
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nx01.iad01.newshosting.com!newshosting.com!130.81.64.211.MISMATCH!cycny01.gnilink.net!cyclone1.gnilink.net!gnilink.net!hwmnpeer01.lga!hwmedia!hw-filter.lga!fe05.lga.POSTED!53ab2750!not-for-mail
References: <yPRGe.2123$VU1.1464@fe07.lga> <xHSGe.5275$c63.699@fe05.lga> <C1VGe.8233$8y3.3033@twister.nyroc.rr.com> <Kj2He.14521$YL5.12543@newsfe2-win.ntli.net> <Cz8He.54314$rb6.31@lakeread07> <IUwHe.92814$X76.12690@tornado.texas.rr.com> <c9AHe.54612$rb6.26958@lakeread07>

Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nx01.iad01.newshosting.com!newshosting.com!130.81.64.211.MISMATCH!cycny01.gnilink.net!cyclone1.gnilink.net!gnilink.net!hwmnpeer01.lga!hwmedia!hw-filter.lga!fe05.lga.POSTED!53ab2750!not-for-mail
From: "Margolis" <someone@somewhere.org>
Newsgroups: alt.games.quake2,alt.games.quake
References: <yPRGe.2123$VU1.1464@fe07.lga> <xHSGe.5275$c63.699@fe05.lga> <C1VGe.8233$8y3.3033@twister.nyroc.rr.com> <Kj2He.14521$YL5.12543@newsfe2-win.ntli.net> <Cz8He.54314$rb6.31@lakeread07> <IUwHe.92814$X76.12690@tornado.texas.rr.com> <c9AHe.54612$rb6.26958@lakeread07>
Subject: Re: Strange Easter Egg in Quake II! WTF is it???
Lines: 38
X-Priority: 3
X-MSMail-Priority: Normal
X-Newsreader: Microsoft Outlook Express 6.00.2900.2527
X-RFC2646: Format=Flowed; Response
X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.2527
Message-ID: <kYMHe.601$c45.9@fe05.lga>
X-Trace: nghlfjfcphhogbndjncifbodkjdnnefepgadfjilmnmciccgamgfpffpicplddfigbjafpcnplgbogcelkbmejbkimddclialngjlcokannpjbiijmchgajohkkcoiopegcmjhhibopfakdb
NNTP-Posting-Date: Tue, 02 Aug 2005 09:13:04 MST
Date: Tue, 2 Aug 2005 11:13:04 -0500
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit