Article View: alt.games.quake2
Article #282746Re: Strange Easter Egg in Quake II! WTF is it???
From: rjdriver
Date: Tue, 02 Aug 2005 01:40
Date: Tue, 02 Aug 2005 01:40
55 lines
3354 bytes
3354 bytes
"McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message news:IUwHe.92814$X76.12690@tornado.texas.rr.com... > "rjdriver" <rjdrivers@cox.net> wrote in message > news:Cz8He.54314$rb6.31@lakeread07 >> "EvilBill" <quake2livesGETLOSTSPAMMERS@gmail.com> wrote in message >> news:Kj2He.14521$YL5.12543@newsfe2-win.ntli.net... >>> Cy Edmunds <cedmunds@spamless.rochester.rr.com> typed as if >>> devouring a plate of spoo: >>>> "Shinnokxz" <shinnokxz@charter.net> wrote in message >>>> news:xHSGe.5275$c63.699@fe05.lga... >>>>> Ah, I think I may have found it. >>>>> >>>>> "A Hall Displays Secret Snapshots In Boss's House / Brandon James & >>>>> John Carmack." >>>>> >>>>> Which apparently refers to the secret hallway under the final boss' >>>>> arena that shows various stuff about iD programmers and stuff. I >>>>> can't wait to see it :D >>>>> >>>>> -- >>>>> Cory "Shinnokxz" Hansen - http://www.coryhansen.com >>>>> Life is journey, not a destination. So stop running. >>>> >>>> That's one story. Another is that it means: "American Hasn't Done >>>> Shit Since I've Been Here", presumably a reference to American McGee >>>> who worked there at the time. >>> >>> And oddly enough, it wasn't too long afterwards that he didn't work >>> there any more... LOL >>> >> >> He did do one great thing - created the DM map that all railers >> hated and most 56kers loved: Tokay's Towers. That level was a great >> ping equalizier. There wan't anywhere in the map you could be where >> there wasn't a nearby way to either jump off a platform or jump on an >> elevator to get away from an HPB. Ahhh.......the good old days of >> 300 ping, and getting stuck on door moldings and slanted >> walls.......and not knowing how to change my crosshair. >> >> Bob > > But ya knew how to hook, right? ;) > McG. > The hook was an interesting toy, bit I never adopted it for DM play. Call me a purist, but I always though it completely negated the mapper's intentions. Why bother with stairs, ramps, ladders, elevators - the hook made them all superfluous. It was fun - but...... I'm probably going to get slammed for this, but that's how I viewed the hook. Bob
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!news.moat.net!cox.net!news-xfer.cox.net!p01!lakeread07.POSTED!53ab2750!not-for-mail From: "rjdriver" <rjdrivers@cox.net> Newsgroups: alt.games.quake2,alt.games.quake References: <yPRGe.2123$VU1.1464@fe07.lga> <xHSGe.5275$c63.699@fe05.lga> <C1VGe.8233$8y3.3033@twister.nyroc.rr.com> <Kj2He.14521$YL5.12543@newsfe2-win.ntli.net> <Cz8He.54314$rb6.31@lakeread07> <IUwHe.92814$X76.12690@tornado.texas.rr.com> Subject: Re: Strange Easter Egg in Quake II! WTF is it??? Lines: 57 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.2180 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.2180 X-RFC2646: Format=Flowed; Response Message-ID: <c9AHe.54612$rb6.26958@lakeread07> Date: Mon, 1 Aug 2005 21:40:12 -0400 NNTP-Posting-Host: 68.0.233.60 X-Complaints-To: abuse@cox.net X-Trace: lakeread07 1122946760 68.0.233.60 (Mon, 01 Aug 2005 21:39:20 EDT) NNTP-Posting-Date: Mon, 01 Aug 2005 21:39:20 EDT Organization: Cox Communications MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit