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Article #282721Re: Quake map utility
From: don
Date: Mon, 04 Jul 2005 15:30
Date: Mon, 04 Jul 2005 15:30
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I've always thought that it was just an excuse when they said the true 3D nature of the game made it impossible to have an in-game map. When this came up in the past, people have given examples of other "true 3D" games that had maps. I remember using the fly cheat to go up as high as you can, and you can see much of the layout from that vantage point. It's not quite the same as a map, but it can help you get oriented if you've gotten confused.
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!pln-w!spln!dex!extra.newsguy.com!newsp.newsguy.com!enews1 From: don <don@no.spam> Newsgroups: alt.games.quake2 Subject: Re: Quake map utility Date: Mon, 04 Jul 2005 11:30:12 -0400 Organization: http://extra.newsguy.com Lines: 8 Message-ID: <42C95604.E91D13BB@no.spam> References: <q9Wxe.40379$du.20730@bignews1.bellsouth.net> <42c85115$0$23578$91cee783@newsreader02.highway.telekom.at> <fqZxe.39808$Xv.34662@bignews4.bellsouth.net> NNTP-Posting-Host: p-907.newsdawg.com Mime-Version: 1.0 X-Mailer: Mozilla 4.79 [en] (Win98; U) X-Accept-Language: en Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit