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Article #282720

Re: Quake map utility

#282720
From: Todd Day
Date: Sun, 03 Jul 2005 22:14
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Grieve wrote:
> "Todd Day" <thetodd@bellsouth.net> schrieb im Newsbeitrag
> news:q9Wxe.40379$du.20730@bignews1.bellsouth.net...
> 
>>Hello all ....
>>
>>I fell in love with Quake from the first few seconds of the first level
>>.... and then Quake 2 came along and blew me away even more! Years
>>later, I still play and replay Quake 2 over and over .... LOL ...
>>
>>One thing about Quake that bothers me thougth .... I liked the top-down
>>map of each level in Doom. I know it's piddly shit ... but it was cool
>>to be able to see where you'd been and if you had missed anything along
>>the way through the level. I wish they had included that feature in Quake.
>>
>>Anyone know if anyone has ever developed an "add-on" utility, that sort
>>of thing, that would enable a map-view of each level? I've tried a
>>couple of Google searches but couldn't really come up with anything.
>>
>>TIA
>>
>>Frag on ...
>>
>>thetodd
> 
> 
> none that I am aware of. I don't think it would be really possible, because
> of the true 3D map structure in Quake.
> in Doom you saw the level the same way as in the level editor when you used
> the automap. the level consisted of linedefs and sidedefs which were
> connected and made sectors which were connected to bigger structures. the
> feeling of three-dimensionality in Doom has always dazzled me and still
> does, considering the simple 2D-like structure of the levels. you won't find
> a room above a room anywhere in Doom, because this does not exist. the map
> shows you exactly where you are and is really useful.
> 
> in Quake, a 2D map view would not give a representative view of the level
> and could confuse you more than doing anything else. you would need
> something like a rotating 3D map, but this would be much more difficult to
> use ( and to code :)
> noone found it a rewarding idea to create something like this yet.
> 
> 


Funny ... all the times I played Doom and Quake I never stopped to think 
that Doom was all one level and Quake uses multiple levels on top of one 
another! Simple but I never thought of it. That map problem makes sense, 
then!

Thanks!!

thetodd
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From: Todd Day <thetodd@bellsouth.net>
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