Article View: alt.games.quake2
Article #282722Re: Quake map utility
From: Grieve
Date: Tue, 05 Jul 2005 16:46
Date: Tue, 05 Jul 2005 16:46
32 lines
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2903 bytes
"don" <don@no.spam> schrieb im Newsbeitrag news:42C95604.E91D13BB@no.spam... > I've always thought that it was just an excuse when they said the true > 3D nature of the game made it impossible to have an in-game map. When > this came up in the past, people have given examples of other "true 3D" > games that had maps. > > I remember using the fly cheat to go up as high as you can, and you can > see much of the layout from that vantage point. It's not quite the same > as a map, but it can help you get oriented if you've gotten confused. a 2D map with a birds view would be most likely very, very confusing and frustrating. Imagine a building with several stories, but how should the map code seperate them from each other ? for the game it's all only brushes ( resp. polygons), the game does not really have criteria to interpret the map structure like a human does. in birds view you would see through several stories at the same time without knowing which detail belongs to which level. there are lots of wall stuctures or map objects which are made of the same material as the rest of the map .... generators, machines, inventory. the map won't be able to recognize what the structures are intended to be and how to seperathe each from other and how to show the details that are most relevant for navigation ( main wall / floor structure ). you would see a horrible mess of connected lines in your map, that's all. try this: decompile a Quake map which was made by someone else and look at it in the editor. I did sometimes. even with three different views it is nearly impossible to get an idea what the map structure really is like. most of the time I need the OpenGL preview window which shows the map like the game itself does to find my way through and finally localize the deatails that are of interest.
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!newspeer1.nwr.nac.net!newsfeed.freenet.de!news.germany.com!newsfeed.utanet.at!newsfeed01.highway.telekom.at!newsreader01.highway.telekom.at!not-for-mail From: "Grieve" <nospam@nospam.com> Newsgroups: alt.games.quake2 References: <q9Wxe.40379$du.20730@bignews1.bellsouth.net> <42c85115$0$23578$91cee783@newsreader02.highway.telekom.at> <fqZxe.39808$Xv.34662@bignews4.bellsouth.net> <42C95604.E91D13BB@no.spam> Subject: Re: Quake map utility Date: Tue, 5 Jul 2005 18:46:20 +0200 Organization: n/a X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1437 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1441 Lines: 35 Message-ID: <42cab85c$0$14734$91cee783@newsreader01.highway.telekom.at> NNTP-Posting-Host: M338P000.adsl.highway.telekom.at X-Trace: 1120581725 newsreader01.highway.telekom.at 14734 62.47.210.32 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit