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Article #282719

Re: Quake map utility

#282719
From: Grieve
Date: Sun, 03 Jul 2005 21:01
39 lines
2789 bytes
"Todd Day" <thetodd@bellsouth.net> schrieb im Newsbeitrag
news:q9Wxe.40379$du.20730@bignews1.bellsouth.net...
> Hello all ....
>
> I fell in love with Quake from the first few seconds of the first level
> .... and then Quake 2 came along and blew me away even more! Years
> later, I still play and replay Quake 2 over and over .... LOL ...
>
> One thing about Quake that bothers me thougth .... I liked the top-down
> map of each level in Doom. I know it's piddly shit ... but it was cool
> to be able to see where you'd been and if you had missed anything along
> the way through the level. I wish they had included that feature in Quake.
>
> Anyone know if anyone has ever developed an "add-on" utility, that sort
> of thing, that would enable a map-view of each level? I've tried a
> couple of Google searches but couldn't really come up with anything.
>
> TIA
>
> Frag on ...
>
> thetodd

none that I am aware of. I don't think it would be really possible, because
of the true 3D map structure in Quake.
in Doom you saw the level the same way as in the level editor when you used
the automap. the level consisted of linedefs and sidedefs which were
connected and made sectors which were connected to bigger structures. the
feeling of three-dimensionality in Doom has always dazzled me and still
does, considering the simple 2D-like structure of the levels. you won't find
a room above a room anywhere in Doom, because this does not exist. the map
shows you exactly where you are and is really useful.

in Quake, a 2D map view would not give a representative view of the level
and could confuse you more than doing anything else. you would need
something like a rotating 3D map, but this would be much more difficult to
use ( and to code :)
noone found it a rewarding idea to create something like this yet.
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From: "Grieve" <nospam@nospam.com>
Newsgroups: alt.games.quake2
References: <q9Wxe.40379$du.20730@bignews1.bellsouth.net>
Subject: Re: Quake map utility
Date: Sun, 3 Jul 2005 23:01:10 +0200
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