Article View: alt.games.quake2
Article #282359Re: speaking of timedemos
From: GoatChomper
Date: Thu, 11 Nov 2004 07:04
Date: Thu, 11 Nov 2004 07:04
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OscartheGrouch <tondaleo@hotmail.com> wrote in message news:XeadndniQ-8fUQ_cRVn-vw@speakeasy.net... > I run quake 2 on win XP pro. I get constant 60 fps. I forget how to get > around this. I think there was a bug that made XP revert to 60 fps refresh > rate while q2 was running. This does NOT happen in other games. TIA Actually, it does.....the same XP refresh bug also affects anything using the Half-Life engine.
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border2.nntp.ams.giganews.com!nntp.giganews.com!news.zanker.org!newshub.sdsu.edu!tethys.csu.net!nntp.csufresno.edu!sn-xit-02!sn-xit-01!sn-post-01!supernews.com!corp.supernews.com!not-for-mail From: "GoatChomper" <GoatChomper@lycos.com> Newsgroups: alt.games.quake2 Subject: Re: speaking of timedemos Date: Thu, 11 Nov 2004 01:04:59 -0600 Organization: Posted via Supernews, http://www.supernews.com Message-ID: <10p63ooqjv6lvae@corp.supernews.com> References: <XeadndniQ-8fUQ_cRVn-vw@speakeasy.net> X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 X-Complaints-To: abuse@supernews.com Lines: 11 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit