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Thread View: alt.games.quake
7 messages
7 total messages Started by Steve Tue, 02 Aug 2005 14:29
real face on Quake player?
#75269
Author: Steve
Date: Tue, 02 Aug 2005 14:29
2 lines
998 bytes
Has anyone had any success in mapping a real face or body, from a photo,
onto a Quake I, II, or III player?  If so what tools did you use?
Re: real face on Quake player?
#75270
Author: Inglo
Date: Tue, 02 Aug 2005 15:10
15 lines
1586 bytes
On 8/2/2005 7:29 AM Steve brightened our day with:

>Has anyone had any success in mapping a real face or body, from a photo,
>onto a Quake I, II, or III player?  If so what tools did you use?
>
>
>  
>
http://www.clanbeowulf.org/chipskinning.htm

-- 
"I don't feel tardy"

Steve ¤»Inglo«¤
www.inglostadt.com
Re: real face on Quake player?
#75271
Author: Steve
Date: Tue, 02 Aug 2005 16:41
21 lines
1632 bytes
Holy crap that's it!  THANK YOU!  This is the exact thing I am trying to do.
This is going to be a bunch of work, but now I have a great tutorial to
follow...

"Inglo" <ioo@??.żżż> wrote in message
news:r1MHe.602$fJ1.282@newssvr13.news.prodigy.com...
> On 8/2/2005 7:29 AM Steve brightened our day with:
>
> >Has anyone had any success in mapping a real face or body, from a photo,
> >onto a Quake I, II, or III player?  If so what tools did you use?
> >
> >
> >
> >
> http://www.clanbeowulf.org/chipskinning.htm
>
> --
> "I don't feel tardy"
>
> Steve ¤ťIngloŤ¤
> www.inglostadt.com
Re: real face on Quake player?
#75272
Author: McGrandpa
Date: Tue, 02 Aug 2005 23:22
16 lines
1685 bytes
"Steve" <steve@nomail.sorry> wrote in message
news:PqLHe.10271$6%2.769@fe10.lga
> Has anyone had any success in mapping a real face or body, from a
> photo, onto a Quake I, II, or III player?  If so what tools did you
> use?

Yeah, what Inglo said, that's it :)  Chip put that little tut together a 
few years ago for anyone that wanted to try it.  He did a good job on 
himself in the Bitterman model in Q3.
Have fun with that.  Also, if you want to play around with the MD3's 
(model meshes) you can get an inexpensive 3D modelling program to play 
with them.  Milkshape 3D.
Get that one here:
http://www.swissquake.ch/chumbalum-soft/ms3d/download.html

McG. 
Re: real face on Quake player?
#75273
Author: Inglo
Date: Wed, 03 Aug 2005 04:54
35 lines
2284 bytes
On 8/2/2005 4:22 PM McGrandpa brightened our day with:

>"Steve" <steve@nomail.sorry> wrote in message
>news:PqLHe.10271$6%2.769@fe10.lga
>  
>
>>Has anyone had any success in mapping a real face or body, from a
>>photo, onto a Quake I, II, or III player?  If so what tools did you
>>use?
>>    
>>
>
>Yeah, what Inglo said, that's it :)  Chip put that little tut together a 
>few years ago for anyone that wanted to try it.  He did a good job on 
>himself in the Bitterman model in Q3.
>Have fun with that.  Also, if you want to play around with the MD3's 
>(model meshes) you can get an inexpensive 3D modelling program to play 
>with them.  Milkshape 3D.
>Get that one here:
>http://www.swissquake.ch/chumbalum-soft/ms3d/download.html
>
>McG. 
>
>
>  
>
Kind of amazing the stuff that's stuffed in the old vault between my 
ears, ain't it?  I have no idea how I remembered that stuff from Chip 
from years back.

-- 
"I don't feel tardy"

Steve ¤»Inglo«¤
www.inglostadt.com
Re: real face on Quake player?
#75274
Author: McGrandpa
Date: Thu, 04 Aug 2005 22:00
38 lines
2634 bytes
"Inglo" <ioo@??.żżż> wrote in message
news:X5YHe.1114$fJ1.445@newssvr13.news.prodigy.com
> On 8/2/2005 4:22 PM McGrandpa brightened our day with:
>
>> "Steve" <steve@nomail.sorry> wrote in message
>> news:PqLHe.10271$6%2.769@fe10.lga
>>
>>
>>> Has anyone had any success in mapping a real face or body, from a
>>> photo, onto a Quake I, II, or III player?  If so what tools did you
>>> use?
>>>
>>>
>>
>> Yeah, what Inglo said, that's it :)  Chip put that little tut
>> together a few years ago for anyone that wanted to try it.  He did a
>> good job on himself in the Bitterman model in Q3.
>> Have fun with that.  Also, if you want to play around with the MD3's
>> (model meshes) you can get an inexpensive 3D modelling program to
>> play with them.  Milkshape 3D.
>> Get that one here:
>> http://www.swissquake.ch/chumbalum-soft/ms3d/download.html
>>
>> McG.
>>
>>
>>
>>
> Kind of amazing the stuff that's stuffed in the old vault between my
> ears, ain't it?  I have no idea how I remembered that stuff from Chip
> from years back.
Somethin triggered the ol ram :)

I didn't think of it at all!  And Chip was the one suggested I try MS3D 
the first time.  I thought that little proggy was so much fun I bought 6 
licenses and gave one to each of my kids :)  Hey, remember Nod?  Nod tu 
gud ?  He put a model together for/OF me.  McG "borg'ed"  I use it 
whenever I play Q3. 
Re: real face on Quake player?
#75275
Author: Miss Understanding
Date: Sun, 07 Aug 2005 02:33
20 lines
1724 bytes
"Mr. Ploppy" <dont@spam.me> wrote in message
news:42f51524$0$38039$5a6aecb4@news.aaisp.net.uk...
> Steve wrote:
>
> > Has anyone had any success in mapping a real face or body, from a photo,
> > onto a Quake I, II, or III player?  If so what tools did you use?
>
> I'd love to be able to put my face into quake3 - it would guarantee more
> frags for me as people fall off their chairs laughing!
>
> -- 
> Plops

Jokes aside (although humourous indeed plops - ), what is the point in using
a skin you and others will not see?  Its my understanding that Q3 will
default you to Sarge skin for everyone else if they do not have your skin
installed.  This might be why I see so many Sarge skins in wan games..
Is there a way around this?
--
M
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