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Article #75274

Re: real face on Quake player?

#75274
From: McGrandpa
Date: Thu, 04 Aug 2005 22:00
38 lines
2634 bytes
"Inglo" <ioo@??.ลผลผลผ> wrote in message
news:X5YHe.1114$fJ1.445@newssvr13.news.prodigy.com
> On 8/2/2005 4:22 PM McGrandpa brightened our day with:
>
>> "Steve" <steve@nomail.sorry> wrote in message
>> news:PqLHe.10271$6%2.769@fe10.lga
>>
>>
>>> Has anyone had any success in mapping a real face or body, from a
>>> photo, onto a Quake I, II, or III player?  If so what tools did you
>>> use?
>>>
>>>
>>
>> Yeah, what Inglo said, that's it :)  Chip put that little tut
>> together a few years ago for anyone that wanted to try it.  He did a
>> good job on himself in the Bitterman model in Q3.
>> Have fun with that.  Also, if you want to play around with the MD3's
>> (model meshes) you can get an inexpensive 3D modelling program to
>> play with them.  Milkshape 3D.
>> Get that one here:
>> http://www.swissquake.ch/chumbalum-soft/ms3d/download.html
>>
>> McG.
>>
>>
>>
>>
> Kind of amazing the stuff that's stuffed in the old vault between my
> ears, ain't it?  I have no idea how I remembered that stuff from Chip
> from years back.
Somethin triggered the ol ram :)

I didn't think of it at all!  And Chip was the one suggested I try MS3D 
the first time.  I thought that little proggy was so much fun I bought 6 
licenses and gave one to each of my kids :)  Hey, remember Nod?  Nod tu 
gud ?  He put a model together for/OF me.  McG "borg'ed"  I use it 
whenever I play Q3. 
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From: "McGrandpa" <McGrandpaNOT@NOThotmail.com>
Newsgroups: alt.games.quake,alt.games.quake2,alt.games.quake3
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