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Thread View: alt.games.quake
10 messages
10 total messages Started by Fishy_stink_ho Sat, 30 Apr 2005 21:18
how do you play quake on xp?
#75164
Author: Fishy_stink_ho
Date: Sat, 30 Apr 2005 21:18
1 lines
1117 bytes
compatibility mode ddin't work...
Re: how do you play quake on xp?
#75165
Author: torhu
Date: Sat, 30 Apr 2005 23:03
6 lines
1283 bytes
I think you have to use glquake or winquake, but I haven't tried either
of them.  They are free downloads.  I think they are small, because
they don't contain the graphics.

For online play, you need a quakeworld client, I think fuhquake is
popular, and it's free, too.
Re: how do you play quake on xp?
#75167
Author: torhu
Date: Sat, 30 Apr 2005 23:08
7 lines
1234 bytes
I think you have to use glquake or winquake, but I haven't tried either
of them.  They are free downloads.  I think they are small, because
they don't contain the graphics.


For online play, you need a quakeworld client, I think fuhquake is
popular, and it's free, too.
Re: how do you play quake on xp?
#75168
Author: Fishy_stink_ho
Date: Tue, 03 May 2005 04:18
11 lines
1637 bytes
winquake worked thanks.
<torhu@yahoo.com> wrote in message
news:1114902509.426199.91030@g14g2000cwa.googlegroups.com...
> I think you have to use glquake or winquake, but I haven't tried either
> of them.  They are free downloads.  I think they are small, because
> they don't contain the graphics.
>
>
> For online play, you need a quakeworld client, I think fuhquake is
> popular, and it's free, too.
>
Re: how do you play quake on xp?
#75169
Author: Matthew Vaughan
Date: Thu, 05 May 2005 00:43
7 lines
1290 bytes
"Fishy_stink_ho" <gomu2003@hotmail.com> wrote in message 
news:9bCdnalY995jaO7fRVn-2Q@comcast.com...
> compatibility mode ddin't work...

http://equake.quakeworld.nu/
or
http://www.fuhquake.net/
Re: how do you play quake on xp?
#75170
Author: McGrandpa
Date: Fri, 06 May 2005 22:49
8 lines
1338 bytes
"Fishy_stink_ho" <gomu2003@hotmail.com> wrote in message
news:9bCdnalY995jaO7fRVn-2Q@comcast.com
> compatibility mode ddin't work...

now is when we say "WinQuake".  I can't get Quake.exe, glquake.exe, 
qw.exe, qwgl.exe to work in XP Pro SP2.  SO, I can run it, and in 
highest res, but it isn't very pretty.  It is fast tho!
McG. 
Re: how do you play quake on xp?
#75166
Author: McGrandpa
Date: Fri, 06 May 2005 22:49
12 lines
1531 bytes
<torhu@yahoo.com> wrote in message
news:1114902224.014993.73040@g14g2000cwa.googlegroups.com
> I think you have to use glquake or winquake, but I haven't tried
> either of them.  They are free downloads.  I think they are small,
> because they don't contain the graphics.
>
> For online play, you need a quakeworld client, I think fuhquake is
> popular, and it's free, too.

it also redoes the entire game so that NONE of my .cfg's work at all. 
And that sux.
McG. 
Re: how do you play quake on xp?
#75171
Author: Matthew Vaughan
Date: Mon, 09 May 2005 00:56
19 lines
2057 bytes
"McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message 
news:DvSee.58277$hu5.1169@tornado.texas.rr.com...
> "Fishy_stink_ho" <gomu2003@hotmail.com> wrote in message
> news:9bCdnalY995jaO7fRVn-2Q@comcast.com
>> compatibility mode ddin't work...
>
> now is when we say "WinQuake".  I can't get Quake.exe, glquake.exe, 
> qw.exe, qwgl.exe to work in XP Pro SP2.  SO, I can run it, and in highest 
> res, but it isn't very pretty.  It is fast tho!
> McG.

Usually the only problem with getting glquake to run is that you need to 
delete the opengl.dll that comes in the Quake directory. Since when glquake 
was written the 3dfx Voodoo Graphics card was the main target, they put a 
3dfx-specific opengl file there for the game to use. The game looks there 
first, then that driver doesn't work with your modern graphics card.

Don't know why qwcl wouldn't work, though. I never had any trouble getting 
it working in XP. 
Re: how do you play quake on xp?
#75172
Author: McGrandpa
Date: Mon, 09 May 2005 14:16
32 lines
2750 bytes
"Matthew Vaughan" <matt-no-spam-109@NOSPAM.hotmail.com> wrote in
message news:vzyfe.1089$T3.8557@typhoon.sonic.net
> "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message
> news:DvSee.58277$hu5.1169@tornado.texas.rr.com...
>> "Fishy_stink_ho" <gomu2003@hotmail.com> wrote in message
>> news:9bCdnalY995jaO7fRVn-2Q@comcast.com
>>> compatibility mode ddin't work...
>>
>> now is when we say "WinQuake".  I can't get Quake.exe, glquake.exe,
>> qw.exe, qwgl.exe to work in XP Pro SP2.  SO, I can run it, and in
>> highest res, but it isn't very pretty.  It is fast tho!
>> McG.
>
> Usually the only problem with getting glquake to run is that you need
> to delete the opengl.dll that comes in the Quake directory. Since
> when glquake was written the 3dfx Voodoo Graphics card was the main
> target, they put a 3dfx-specific opengl file there for the game to
> use. The game looks there first, then that driver doesn't work with
> your modern graphics card.
> Don't know why qwcl wouldn't work, though. I never had any trouble
> getting it working in XP.

I finally realized the problem was the opengl32.dll that is installed by 
default by XP SP2 and GLQuake.  I deleted that, and for good measure 
copied my nvidia version over to the Quake folder.   All things GL Quake 
work great.  I don't know why qwcl wouldn't work before, it is working 
now.
All of it is working now, and in GL.
For brightness probs, I just set a preset for it in the nvidia Color 
Controls and click that before launching the game.  No problems so far.
Oh, no compatibility mode is used either.
McG. 
Re: how do you play quake on xp?
#75173
Author: AAvK
Date: Wed, 31 Aug 2005 23:27
20 lines
1917 bytes
> compatibility mode ddin't work...
>
>
There some things to do, use glquake.exe, find your primary open gl dll
and place it in the top root folder of "quake", mine is > nvoglnt.dll <
whatever it is, it is the part of the driver for your vid-card. It has to be
copied, do not cut it.

You could also find GLQuake 1.13 online, download and install it, that
makes Quake I into version 1.13, really awesome. Also make an empty
autoexec.cfg and place it in the ID1 folder, it adds features and can be
filled with commands that Quake will obey. If it is simply added to the
folder, even if empty, you can set the mouse wheel button as the back-
peddler, mouse 3, which is great for me in game-play.

Everything mentioned above also applies for quake II, though the folder
layout is different for where everything goes. You can follow it.

Alex 
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