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Article View: alt.games.quake
Article #75172

Re: how do you play quake on xp?

#75172
From: McGrandpa
Date: Mon, 09 May 2005 14:16
32 lines
2750 bytes
"Matthew Vaughan" <matt-no-spam-109@NOSPAM.hotmail.com> wrote in
message news:vzyfe.1089$T3.8557@typhoon.sonic.net
> "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message
> news:DvSee.58277$hu5.1169@tornado.texas.rr.com...
>> "Fishy_stink_ho" <gomu2003@hotmail.com> wrote in message
>> news:9bCdnalY995jaO7fRVn-2Q@comcast.com
>>> compatibility mode ddin't work...
>>
>> now is when we say "WinQuake".  I can't get Quake.exe, glquake.exe,
>> qw.exe, qwgl.exe to work in XP Pro SP2.  SO, I can run it, and in
>> highest res, but it isn't very pretty.  It is fast tho!
>> McG.
>
> Usually the only problem with getting glquake to run is that you need
> to delete the opengl.dll that comes in the Quake directory. Since
> when glquake was written the 3dfx Voodoo Graphics card was the main
> target, they put a 3dfx-specific opengl file there for the game to
> use. The game looks there first, then that driver doesn't work with
> your modern graphics card.
> Don't know why qwcl wouldn't work, though. I never had any trouble
> getting it working in XP.

I finally realized the problem was the opengl32.dll that is installed by 
default by XP SP2 and GLQuake.  I deleted that, and for good measure 
copied my nvidia version over to the Quake folder.   All things GL Quake 
work great.  I don't know why qwcl wouldn't work before, it is working 
now.
All of it is working now, and in GL.
For brightness probs, I just set a preset for it in the nvidia Color 
Controls and click that before launching the game.  No problems so far.
Oh, no compatibility mode is used either.
McG. 
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From: "McGrandpa" <McGrandpaNOT@NOThotmail.com>
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Subject: Re: how do you play quake on xp?
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