Article View: alt.games.quake
Article #75173Re: how do you play quake on xp?
From: AAvK
Date: Wed, 31 Aug 2005 23:27
Date: Wed, 31 Aug 2005 23:27
20 lines
1917 bytes
1917 bytes
> compatibility mode ddin't work... > > There some things to do, use glquake.exe, find your primary open gl dll and place it in the top root folder of "quake", mine is > nvoglnt.dll < whatever it is, it is the part of the driver for your vid-card. It has to be copied, do not cut it. You could also find GLQuake 1.13 online, download and install it, that makes Quake I into version 1.13, really awesome. Also make an empty autoexec.cfg and place it in the ID1 folder, it adds features and can be filled with commands that Quake will obey. If it is simply added to the folder, even if empty, you can set the mouse wheel button as the back- peddler, mouse 3, which is great for me in game-play. Everything mentioned above also applies for quake II, though the folder layout is different for where everything goes. You can follow it. Alex
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!newsfeed.hal-mli.net!feeder1.hal-mli.net!news.moat.net!news.linkpendium.com!news.linkpendium.com!cox.net!news-xfer.cox.net!p01!fed1read02.POSTED!53ab2750!not-for-mail Reply-To: "AAvK" <ahem@notquite.net> From: "AAvK" <ahem@notquite.net> Newsgroups: alt.games.quake References: <9bCdnalY995jaO7fRVn-2Q@comcast.com> Subject: Re: how do you play quake on xp? Lines: 22 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.2670 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.2670 X-RFC2646: Format=Flowed; Original Message-ID: <i1rRe.15332$Us5.6001@fed1read02> Date: Wed, 31 Aug 2005 16:27:25 -0700 NNTP-Posting-Host: 68.6.103.231 X-Complaints-To: abuse@cox.net X-Trace: fed1read02 1125530830 68.6.103.231 (Wed, 31 Aug 2005 19:27:10 EDT) NNTP-Posting-Date: Wed, 31 Aug 2005 19:27:10 EDT Organization: Cox Communications MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit