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Thread View: alt.games.quake
8 messages
8 total messages Started by Allan Bruce Sat, 15 Feb 2003 21:48
multiplayer quake
#74517
Author: Allan Bruce
Date: Sat, 15 Feb 2003 21:48
10 lines
1385 bytes
I am having problems setting up a multiplayer game.
I can set it up fine for my LAN at home, but the trouble is when setting it
up over the internet.
I have a router (ADSL) which uses NAT and I can set up port forwarding.  I
tried to forward ports 26000 on TCP and UDP and then setup a game, but
nobody can connect to me, can anyone help? Do I need to add more ports for
forwarding?
Or is it not possible?
Thanks
Allan
Re: multiplayer quake
#74518
Author: Mac
Date: Sat, 15 Feb 2003 21:53
18 lines
1704 bytes
"Allan Bruce" <all...@REMOVEdsl.pipex.com> wrote in message
news:3e4eb5c4$0$6265$cc9e4d1f@news.dial.pipex.com...
> I am having problems setting up a multiplayer game.
> I can set it up fine for my LAN at home, but the trouble is when setting
it
> up over the internet.
> I have a router (ADSL) which uses NAT and I can set up port forwarding.  I
> tried to forward ports 26000 on TCP and UDP and then setup a game, but
> nobody can connect to me, can anyone help? Do I need to add more ports for
> forwarding?
> Or is it not possible?
> Thanks
> Allan
>
>

It won't work unless you're using quake world client/server. What version of
Quake are you using ?
Re: multiplayer quake
#74519
Author: Allan Bruce
Date: Sat, 15 Feb 2003 22:09
28 lines
1960 bytes
proquake 2.01

"Mac" <Mac.EVOM...@ntlworld.com> wrote in message
news:DEy3a.5496$WR4.212030@newsfep4-glfd.server.ntli.net...
> "Allan Bruce" <all...@REMOVEdsl.pipex.com> wrote in message
> news:3e4eb5c4$0$6265$cc9e4d1f@news.dial.pipex.com...
> > I am having problems setting up a multiplayer game.
> > I can set it up fine for my LAN at home, but the trouble is when setting
> it
> > up over the internet.
> > I have a router (ADSL) which uses NAT and I can set up port forwarding.
I
> > tried to forward ports 26000 on TCP and UDP and then setup a game, but
> > nobody can connect to me, can anyone help? Do I need to add more ports
for
> > forwarding?
> > Or is it not possible?
> > Thanks
> > Allan
> >
> >
>
> It won't work unless you're using quake world client/server. What version
of
> Quake are you using ?
>
>
>
Re: multiplayer quake
#74520
Author: Allan Bruce
Date: Sat, 15 Feb 2003 22:11
29 lines
2060 bytes
"Mac" <Mac.EVOM...@ntlworld.com> wrote in message
news:DEy3a.5496$WR4.212030@newsfep4-glfd.server.ntli.net...
> "Allan Bruce" <all...@REMOVEdsl.pipex.com> wrote in message
> news:3e4eb5c4$0$6265$cc9e4d1f@news.dial.pipex.com...
> > I am having problems setting up a multiplayer game.
> > I can set it up fine for my LAN at home, but the trouble is when setting
> it
> > up over the internet.
> > I have a router (ADSL) which uses NAT and I can set up port forwarding.
I
> > tried to forward ports 26000 on TCP and UDP and then setup a game, but
> > nobody can connect to me, can anyone help? Do I need to add more ports
for
> > forwarding?
> > Or is it not possible?
> > Thanks
> > Allan
> >
> >
>
> It won't work unless you're using quake world client/server. What version
of
> Quake are you using ?
>


I have just tried to set up a game with glqwcl.exe but cant, how do I?
Thanks
Allan
Re: multiplayer quake
#74521
Author: Allan Bruce
Date: Sat, 15 Feb 2003 22:24
31 lines
2053 bytes
"Mac" <Mac.EVOM...@ntlworld.com> wrote in message
news:DEy3a.5496$WR4.212030@newsfep4-glfd.server.ntli.net...
> "Allan Bruce" <all...@REMOVEdsl.pipex.com> wrote in message
> news:3e4eb5c4$0$6265$cc9e4d1f@news.dial.pipex.com...
> > I am having problems setting up a multiplayer game.
> > I can set it up fine for my LAN at home, but the trouble is when setting
> it
> > up over the internet.
> > I have a router (ADSL) which uses NAT and I can set up port forwarding.
I
> > tried to forward ports 26000 on TCP and UDP and then setup a game, but
> > nobody can connect to me, can anyone help? Do I need to add more ports
for
> > forwarding?
> > Or is it not possible?
> > Thanks
> > Allan
> >
> >
>
> It won't work unless you're using quake world client/server. What version
of
> Quake are you using ?
>
>

I have set up a Quakeworld server and can connect from within the LAN but
still cannot access from outwith via the internet, any suggestions?
Thanks
Allan
Re: multiplayer quake
#74522
Author: Shaggy
Date: Sun, 16 Feb 2003 07:00
38 lines
2191 bytes
On Sat, 15 Feb 2003 22:24:15 -0000, "Allan Bruce" <all...@REMOVEdsl.pipex.com>
wrote:

>
>"Mac" <Mac.EVOM...@ntlworld.com> wrote in message
>news:DEy3a.5496$WR4.212030@newsfep4-glfd.server.ntli.net...
>> "Allan Bruce" <all...@REMOVEdsl.pipex.com> wrote in message
>> news:3e4eb5c4$0$6265$cc9e4d1f@news.dial.pipex.com...
>> > I am having problems setting up a multiplayer game.
>> > I can set it up fine for my LAN at home, but the trouble is when setting
>> it
>> > up over the internet.
>> > I have a router (ADSL) which uses NAT and I can set up port forwarding.
>I
>> > tried to forward ports 26000 on TCP and UDP and then setup a game, but
>> > nobody can connect to me, can anyone help? Do I need to add more ports
>for
>> > forwarding?
>> > Or is it not possible?
>> > Thanks
>> > Allan
>> >
>> >
>>
>> It won't work unless you're using quake world client/server. What version
>of
>> Quake are you using ?
>>
>>
>
>I have set up a Quakeworld server and can connect from within the LAN but
>still cannot access from outwith via the internet, any suggestions?
>Thanks
>Allan
>

quakeworld uses different ports to quake you'll need to port forward those port
numbers  to the internail ip address of your qw server
Re: multiplayer quake
#74523
Author: Allan Bruce
Date: Sun, 16 Feb 2003 18:45
52 lines
2735 bytes
"Shaggy" <fi...@will.co> wrote in message
news:ukdu4vg1a7km8l065ml5n55crvn8kj7ked@4ax.com...
> On Sat, 15 Feb 2003 22:24:15 -0000, "Allan Bruce"
<all...@REMOVEdsl.pipex.com>
> wrote:
>
> >
> >"Mac" <Mac.EVOM...@ntlworld.com> wrote in message
> >news:DEy3a.5496$WR4.212030@newsfep4-glfd.server.ntli.net...
> >> "Allan Bruce" <all...@REMOVEdsl.pipex.com> wrote in message
> >> news:3e4eb5c4$0$6265$cc9e4d1f@news.dial.pipex.com...
> >> > I am having problems setting up a multiplayer game.
> >> > I can set it up fine for my LAN at home, but the trouble is when
setting
> >> it
> >> > up over the internet.
> >> > I have a router (ADSL) which uses NAT and I can set up port
forwarding.
> >I
> >> > tried to forward ports 26000 on TCP and UDP and then setup a game,
but
> >> > nobody can connect to me, can anyone help? Do I need to add more
ports
> >for
> >> > forwarding?
> >> > Or is it not possible?
> >> > Thanks
> >> > Allan
> >> >
> >> >
> >>
> >> It won't work unless you're using quake world client/server. What
version
> >of
> >> Quake are you using ?
> >>
> >>
> >
> >I have set up a Quakeworld server and can connect from within the LAN but
> >still cannot access from outwith via the internet, any suggestions?
> >Thanks
> >Allan
> >
>
> quakeworld uses different ports to quake you'll need to port forward those
port
> numbers  to the internail ip address of your qw server

I port forwarded port 27500 but still no luck, does it use other ports too?
Thanks
Allan
Re: multiplayer quake
#74524
Author: Shaggy
Date: Sun, 16 Feb 2003 19:22
23 lines
1804 bytes
On Sun, 16 Feb 2003 18:45:36 -0000, "Allan Bruce" <all...@REMOVEdsl.pipex.com>
wrote:


>> >
>> >I have set up a Quakeworld server and can connect from within the LAN but
>> >still cannot access from outwith via the internet, any suggestions?
>> >Thanks
>> >Allan
>> >
>>
>> quakeworld uses different ports to quake you'll need to port forward those
>port
>> numbers  to the internail ip address of your qw server
>
>I port forwarded port 27500 but still no luck, does it use other ports too?
>Thanks
>Allan
>

yes , try these 26000,27500, 27000,27910,27960

you'll also need to make changes to your firewall if your running one
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