Thread View: alt.games.quake
8 messages
8 total messages
Started by Allan Bruce
Sat, 15 Feb 2003 21:48
multiplayer quake
Author: Allan Bruce
Date: Sat, 15 Feb 2003 21:48
Date: Sat, 15 Feb 2003 21:48
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I am having problems setting up a multiplayer game. I can set it up fine for my LAN at home, but the trouble is when setting it up over the internet. I have a router (ADSL) which uses NAT and I can set up port forwarding. I tried to forward ports 26000 on TCP and UDP and then setup a game, but nobody can connect to me, can anyone help? Do I need to add more ports for forwarding? Or is it not possible? Thanks Allan
Re: multiplayer quake
Author: Mac
Date: Sat, 15 Feb 2003 21:53
Date: Sat, 15 Feb 2003 21:53
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"Allan Bruce" <all...@REMOVEdsl.pipex.com> wrote in message news:3e4eb5c4$0$6265$cc9e4d1f@news.dial.pipex.com... > I am having problems setting up a multiplayer game. > I can set it up fine for my LAN at home, but the trouble is when setting it > up over the internet. > I have a router (ADSL) which uses NAT and I can set up port forwarding. I > tried to forward ports 26000 on TCP and UDP and then setup a game, but > nobody can connect to me, can anyone help? Do I need to add more ports for > forwarding? > Or is it not possible? > Thanks > Allan > > It won't work unless you're using quake world client/server. What version of Quake are you using ?
Re: multiplayer quake
Author: Allan Bruce
Date: Sat, 15 Feb 2003 22:09
Date: Sat, 15 Feb 2003 22:09
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proquake 2.01 "Mac" <Mac.EVOM...@ntlworld.com> wrote in message news:DEy3a.5496$WR4.212030@newsfep4-glfd.server.ntli.net... > "Allan Bruce" <all...@REMOVEdsl.pipex.com> wrote in message > news:3e4eb5c4$0$6265$cc9e4d1f@news.dial.pipex.com... > > I am having problems setting up a multiplayer game. > > I can set it up fine for my LAN at home, but the trouble is when setting > it > > up over the internet. > > I have a router (ADSL) which uses NAT and I can set up port forwarding. I > > tried to forward ports 26000 on TCP and UDP and then setup a game, but > > nobody can connect to me, can anyone help? Do I need to add more ports for > > forwarding? > > Or is it not possible? > > Thanks > > Allan > > > > > > It won't work unless you're using quake world client/server. What version of > Quake are you using ? > > >
Re: multiplayer quake
Author: Allan Bruce
Date: Sat, 15 Feb 2003 22:11
Date: Sat, 15 Feb 2003 22:11
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"Mac" <Mac.EVOM...@ntlworld.com> wrote in message news:DEy3a.5496$WR4.212030@newsfep4-glfd.server.ntli.net... > "Allan Bruce" <all...@REMOVEdsl.pipex.com> wrote in message > news:3e4eb5c4$0$6265$cc9e4d1f@news.dial.pipex.com... > > I am having problems setting up a multiplayer game. > > I can set it up fine for my LAN at home, but the trouble is when setting > it > > up over the internet. > > I have a router (ADSL) which uses NAT and I can set up port forwarding. I > > tried to forward ports 26000 on TCP and UDP and then setup a game, but > > nobody can connect to me, can anyone help? Do I need to add more ports for > > forwarding? > > Or is it not possible? > > Thanks > > Allan > > > > > > It won't work unless you're using quake world client/server. What version of > Quake are you using ? > I have just tried to set up a game with glqwcl.exe but cant, how do I? Thanks Allan
Re: multiplayer quake
Author: Allan Bruce
Date: Sat, 15 Feb 2003 22:24
Date: Sat, 15 Feb 2003 22:24
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"Mac" <Mac.EVOM...@ntlworld.com> wrote in message news:DEy3a.5496$WR4.212030@newsfep4-glfd.server.ntli.net... > "Allan Bruce" <all...@REMOVEdsl.pipex.com> wrote in message > news:3e4eb5c4$0$6265$cc9e4d1f@news.dial.pipex.com... > > I am having problems setting up a multiplayer game. > > I can set it up fine for my LAN at home, but the trouble is when setting > it > > up over the internet. > > I have a router (ADSL) which uses NAT and I can set up port forwarding. I > > tried to forward ports 26000 on TCP and UDP and then setup a game, but > > nobody can connect to me, can anyone help? Do I need to add more ports for > > forwarding? > > Or is it not possible? > > Thanks > > Allan > > > > > > It won't work unless you're using quake world client/server. What version of > Quake are you using ? > > I have set up a Quakeworld server and can connect from within the LAN but still cannot access from outwith via the internet, any suggestions? Thanks Allan
Re: multiplayer quake
Author: Shaggy
Date: Sun, 16 Feb 2003 07:00
Date: Sun, 16 Feb 2003 07:00
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On Sat, 15 Feb 2003 22:24:15 -0000, "Allan Bruce" <all...@REMOVEdsl.pipex.com> wrote: > >"Mac" <Mac.EVOM...@ntlworld.com> wrote in message >news:DEy3a.5496$WR4.212030@newsfep4-glfd.server.ntli.net... >> "Allan Bruce" <all...@REMOVEdsl.pipex.com> wrote in message >> news:3e4eb5c4$0$6265$cc9e4d1f@news.dial.pipex.com... >> > I am having problems setting up a multiplayer game. >> > I can set it up fine for my LAN at home, but the trouble is when setting >> it >> > up over the internet. >> > I have a router (ADSL) which uses NAT and I can set up port forwarding. >I >> > tried to forward ports 26000 on TCP and UDP and then setup a game, but >> > nobody can connect to me, can anyone help? Do I need to add more ports >for >> > forwarding? >> > Or is it not possible? >> > Thanks >> > Allan >> > >> > >> >> It won't work unless you're using quake world client/server. What version >of >> Quake are you using ? >> >> > >I have set up a Quakeworld server and can connect from within the LAN but >still cannot access from outwith via the internet, any suggestions? >Thanks >Allan > quakeworld uses different ports to quake you'll need to port forward those port numbers to the internail ip address of your qw server
Re: multiplayer quake
Author: Allan Bruce
Date: Sun, 16 Feb 2003 18:45
Date: Sun, 16 Feb 2003 18:45
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"Shaggy" <fi...@will.co> wrote in message news:ukdu4vg1a7km8l065ml5n55crvn8kj7ked@4ax.com... > On Sat, 15 Feb 2003 22:24:15 -0000, "Allan Bruce" <all...@REMOVEdsl.pipex.com> > wrote: > > > > >"Mac" <Mac.EVOM...@ntlworld.com> wrote in message > >news:DEy3a.5496$WR4.212030@newsfep4-glfd.server.ntli.net... > >> "Allan Bruce" <all...@REMOVEdsl.pipex.com> wrote in message > >> news:3e4eb5c4$0$6265$cc9e4d1f@news.dial.pipex.com... > >> > I am having problems setting up a multiplayer game. > >> > I can set it up fine for my LAN at home, but the trouble is when setting > >> it > >> > up over the internet. > >> > I have a router (ADSL) which uses NAT and I can set up port forwarding. > >I > >> > tried to forward ports 26000 on TCP and UDP and then setup a game, but > >> > nobody can connect to me, can anyone help? Do I need to add more ports > >for > >> > forwarding? > >> > Or is it not possible? > >> > Thanks > >> > Allan > >> > > >> > > >> > >> It won't work unless you're using quake world client/server. What version > >of > >> Quake are you using ? > >> > >> > > > >I have set up a Quakeworld server and can connect from within the LAN but > >still cannot access from outwith via the internet, any suggestions? > >Thanks > >Allan > > > > quakeworld uses different ports to quake you'll need to port forward those port > numbers to the internail ip address of your qw server I port forwarded port 27500 but still no luck, does it use other ports too? Thanks Allan
Re: multiplayer quake
Author: Shaggy
Date: Sun, 16 Feb 2003 19:22
Date: Sun, 16 Feb 2003 19:22
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On Sun, 16 Feb 2003 18:45:36 -0000, "Allan Bruce" <all...@REMOVEdsl.pipex.com> wrote: >> > >> >I have set up a Quakeworld server and can connect from within the LAN but >> >still cannot access from outwith via the internet, any suggestions? >> >Thanks >> >Allan >> > >> >> quakeworld uses different ports to quake you'll need to port forward those >port >> numbers to the internail ip address of your qw server > >I port forwarded port 27500 but still no luck, does it use other ports too? >Thanks >Allan > yes , try these 26000,27500, 27000,27910,27960 you'll also need to make changes to your firewall if your running one
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