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Article View: alt.games.quake
Article #74521

Re: multiplayer quake

#74521
From: Allan Bruce
Date: Sat, 15 Feb 2003 22:24
31 lines
2053 bytes
"Mac" <Mac.EVOM...@ntlworld.com> wrote in message
news:DEy3a.5496$WR4.212030@newsfep4-glfd.server.ntli.net...
> "Allan Bruce" <all...@REMOVEdsl.pipex.com> wrote in message
> news:3e4eb5c4$0$6265$cc9e4d1f@news.dial.pipex.com...
> > I am having problems setting up a multiplayer game.
> > I can set it up fine for my LAN at home, but the trouble is when setting
> it
> > up over the internet.
> > I have a router (ADSL) which uses NAT and I can set up port forwarding.
I
> > tried to forward ports 26000 on TCP and UDP and then setup a game, but
> > nobody can connect to me, can anyone help? Do I need to add more ports
for
> > forwarding?
> > Or is it not possible?
> > Thanks
> > Allan
> >
> >
>
> It won't work unless you're using quake world client/server. What version
of
> Quake are you using ?
>
>

I have set up a Quakeworld server and can connect from within the LAN but
still cannot access from outwith via the internet, any suggestions?
Thanks
Allan
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From: "Allan Bruce" <all...@REMOVEdsl.pipex.com>
Newsgroups: alt.games.quake
References: <3e4eb5c4$0$6265$cc9e4d1f@news.dial.pipex.com> <DEy3a.5496$WR4.212030@newsfep4-glfd.server.ntli.net>
Subject: Re: multiplayer quake
Date: Sat, 15 Feb 2003 22:24:15 -0000
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