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Article #74523

Re: multiplayer quake

#74523
From: Allan Bruce
Date: Sun, 16 Feb 2003 18:45
52 lines
2735 bytes
"Shaggy" <fi...@will.co> wrote in message
news:ukdu4vg1a7km8l065ml5n55crvn8kj7ked@4ax.com...
> On Sat, 15 Feb 2003 22:24:15 -0000, "Allan Bruce"
<all...@REMOVEdsl.pipex.com>
> wrote:
>
> >
> >"Mac" <Mac.EVOM...@ntlworld.com> wrote in message
> >news:DEy3a.5496$WR4.212030@newsfep4-glfd.server.ntli.net...
> >> "Allan Bruce" <all...@REMOVEdsl.pipex.com> wrote in message
> >> news:3e4eb5c4$0$6265$cc9e4d1f@news.dial.pipex.com...
> >> > I am having problems setting up a multiplayer game.
> >> > I can set it up fine for my LAN at home, but the trouble is when
setting
> >> it
> >> > up over the internet.
> >> > I have a router (ADSL) which uses NAT and I can set up port
forwarding.
> >I
> >> > tried to forward ports 26000 on TCP and UDP and then setup a game,
but
> >> > nobody can connect to me, can anyone help? Do I need to add more
ports
> >for
> >> > forwarding?
> >> > Or is it not possible?
> >> > Thanks
> >> > Allan
> >> >
> >> >
> >>
> >> It won't work unless you're using quake world client/server. What
version
> >of
> >> Quake are you using ?
> >>
> >>
> >
> >I have set up a Quakeworld server and can connect from within the LAN but
> >still cannot access from outwith via the internet, any suggestions?
> >Thanks
> >Allan
> >
>
> quakeworld uses different ports to quake you'll need to port forward those
port
> numbers  to the internail ip address of your qw server

I port forwarded port 27500 but still no luck, does it use other ports too?
Thanks
Allan
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From: "Allan Bruce" <all...@REMOVEdsl.pipex.com>
Newsgroups: alt.games.quake
References: <3e4eb5c4$0$6265$cc9e4d1f@news.dial.pipex.com> <DEy3a.5496$WR4.212030@newsfep4-glfd.server.ntli.net> <3e4ebe18$0$6264$cc9e4d1f@news.dial.pipex.com> <ukdu4vg1a7km8l065ml5n55crvn8kj7ked@4ax.com>
Subject: Re: multiplayer quake
Date: Sun, 16 Feb 2003 18:45:36 -0000
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