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Thread View: alt.games.quake
3 messages
3 total messages Started by be... Brandon Suzuki Wed, 04 Jan 1995 05:44
FUTURE QUAKE!
#70
Author: be... Brandon Suzuki
Date: Wed, 04 Jan 1995 05:44
20 lines
1418 bytes
 A cool concept for QUAKE might be a "post-nuclear ( or holocost of some sort)
war setting" where mutants and beasts run rampant.  An environment that
would allow the high-technology weapons and warriors of the future to
battle the warriors and beasts of the past and beyond!!!

Also, if this game is not going to have levels included but rather one
HUGE world won't the game have to be sold in CD format.  In saying this I
mean in order for such huge worlds to be part of the game won't the
massive memory have to be stored on CD?  Or will these WORLDS be on
SERVERS for multi-player games (although I believe the home user would
require the same information regarding the environment in their QUAKE game)?


thanks...................




 "what's that noise???   oh, oh the QUAKE is coming~~!!!!!
Re: FUTURE QUAKE!
#71
Author: ver... Don Durrance
Date: Sun, 08 Jan 1995 11:51
28 lines
1651 bytes
Brandon Suzuki (be...@FreeNet.Carleton.CA) wrote:

:  A cool concept for QUAKE might be a "post-nuclear ( or holocost of some sort)
: war setting" where mutants and beasts run rampant.  An environment that
: would allow the high-technology weapons and warriors of the future to
: battle the warriors and beasts of the past and beyond!!!

: Also, if this game is not going to have levels included but rather one
: HUGE world won't the game have to be sold in CD format.  In saying this I
: mean in order for such huge worlds to be part of the game won't the
: massive memory have to be stored on CD?  Or will these WORLDS be on
: SERVERS for multi-player games (although I believe the home user would
: require the same information regarding the environment in their QUAKE game)?


: thanks...................




:  "what's that noise???   oh, oh the QUAKE is coming~~!!!!!

Depends on how 'big' the worlds are.. it doesn't matter if it's one big 
map or a bunch of levels, it still uses the same amount of disk space.


-- 
                                             ver...@netcom.com
Re: FUTURE QUAKE!
#72
Author: ch... chris dale
Date: Tue, 10 Jan 1995 03:06
19 lines
1614 bytes
Brian Bagnall (umba...@cc.umanitoba.ca) wrote:
: First of all, Quake is not going to cater specifically to people with servers. 
:  Hardly anyone has access to a server.  Secondly, a huge world would suck.  I 
: like the feeling of completion after a level is done.  With a huge world you 
: would always wonder, "Did I forget to pull a switch 50 miles back?"  It would 
: be rediculous.

First off, id will give out the server source code.  Yes, they want to get
Quake compiled on as many servers as possible.  Quake should spread like
fire.

Secondly, the bigger the world, the better.  If 'dozens' of ppl are logged
in to a Quake server, then they'll need the expanse for adventures or, 
more importantly, the room for deathmatches.  Deathmatch is their 'first'
priority.

chris
ch...@winternet.com
irc: ratbert
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