Article View: alt.games.quake
Article #71Re: FUTURE QUAKE!
From: ver... Don Durrance
Date: Sun, 08 Jan 1995 11:51
Date: Sun, 08 Jan 1995 11:51
28 lines
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1651 bytes
Brandon Suzuki (be...@FreeNet.Carleton.CA) wrote:
: A cool concept for QUAKE might be a "post-nuclear ( or holocost of some sort)
: war setting" where mutants and beasts run rampant. An environment that
: would allow the high-technology weapons and warriors of the future to
: battle the warriors and beasts of the past and beyond!!!
: Also, if this game is not going to have levels included but rather one
: HUGE world won't the game have to be sold in CD format. In saying this I
: mean in order for such huge worlds to be part of the game won't the
: massive memory have to be stored on CD? Or will these WORLDS be on
: SERVERS for multi-player games (although I believe the home user would
: require the same information regarding the environment in their QUAKE game)?
: thanks...................
: "what's that noise??? oh, oh the QUAKE is coming~~!!!!!
Depends on how 'big' the worlds are.. it doesn't matter if it's one big
map or a bunch of levels, it still uses the same amount of disk space.
--
ver...@netcom.com
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Newsgroups: alt.games.quake Path: mbox-mo1.pugleaf.net!nntp.gmd.de!newsserver.jvnc.net!howland.reston.ans.net!ix.netcom.com!netcom.com!vertigo From: ver...@netcom.com (Don Durrance) Subject: Re: FUTURE QUAKE! Message-ID: <vertigoD234y6.E3A@netcom.com> Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <D1v99F.4ru@freenet.carleton.ca> Date: Sun, 8 Jan 1995 11:51:42 GMT Lines: 28 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit