Article View: alt.games.quake
Article #72Re: FUTURE QUAKE!
From: ch... chris dale
Date: Tue, 10 Jan 1995 03:06
Date: Tue, 10 Jan 1995 03:06
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1614 bytes
Brian Bagnall (umba...@cc.umanitoba.ca) wrote: : First of all, Quake is not going to cater specifically to people with servers. : Hardly anyone has access to a server. Secondly, a huge world would suck. I : like the feeling of completion after a level is done. With a huge world you : would always wonder, "Did I forget to pull a switch 50 miles back?" It would : be rediculous. First off, id will give out the server source code. Yes, they want to get Quake compiled on as many servers as possible. Quake should spread like fire. Secondly, the bigger the world, the better. If 'dozens' of ppl are logged in to a Quake server, then they'll need the expanse for adventures or, more importantly, the room for deathmatches. Deathmatch is their 'first' priority. chris ch...@winternet.com irc: ratbert
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!newsserver.jvnc.net!netnews.upenn.edu!news.cc.swarthmore.edu!psuvax1!news.ecn.bgu.edu!newspump.wustl.edu!gumby!newsxfer.itd.umich.edu!europa.eng.gtefsd.com!howland.reston.ans.net!news.sprintlink.net!ns1.interactive.net!winternet.com!chris From: ch...@winternet.com (chris dale) Newsgroups: alt.games.quake Subject: Re: FUTURE QUAKE! Date: 10 Jan 1995 03:06:24 GMT Organization: StarNet Communications, Inc Lines: 20 Message-ID: <3estjg$8nn@blackice.winternet.com> References: <D1v99F.4ru@freenet.carleton.ca> <vertigoD234y6.E3A@netcom.com> <umbagna0.465.000EEE71@cc.umanitoba.ca> NNTP-Posting-Host: icicle.winternet.com X-Newsreader: TIN [version 1.2 PL2] MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit