🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Thread View: alt.games.quake
3 messages
3 total messages Started by TheBorg Wed, 29 Mar 1995 22:56
Re: Mass Combat
#660
Author: TheBorg
Date: Wed, 29 Mar 1995 22:56
13 lines
1203 bytes
>	hill to join the fray....and find MASS CONFUSION as the entire battle
>	degenerates into every-man-for-his-polygon. No command and control,
>	no proper chat windows, no voice-to-voice communication, then no
>	mass battles. I think thats a bit unrealistic.
>	Also, the "regulars" of the Quake world (you know, the ones who
>	used to live inside MUDS), will tend to destroy you every time
>	you log in (because they play so much). This would make mass

Ah yes, but in a GOOD Quake level (I'm sounding like it's already out, I 
know)... you'll be able to run away from the battle and go shit-kick some 
monsters for EXP.  Exp would make for a rad game, if you can come back to 
your character later, ie. using a password.
	
Re: Mass Combat
#661
Author: do... Craig Dore
Date: Thu, 30 Mar 1995 04:22
21 lines
1589 bytes
: Ah yes, but in a GOOD Quake level (I'm sounding like it's already out, I 
: know)... you'll be able to run away from the battle and go shit-kick some 
: monsters for EXP.  Exp would make for a rad game, if you can come back to 
: your character later, ie. using a password.
: 	
	Again, the problem I pointed out earlier would rear its ugly 
	head : The people who have the time and interest would spend
	a great deal of time on a Quake server...if they were given
	some advantage by accumulating mass amounts of experience
	points, then they would tend to reign "god-like" over all
	the people who just want to run around and go on quests
	and adventures and such.
	This reminds me of my first (and only) time on a MUD adventure.
	From the moment I started, I was the "pawn" of the more powerful
	characters who spent all their time there. I got blown away
	quite quickly, and there was no enjoyment.
	I would argue vehemently against that sort of thing happening
	to the FUTURE of on-line gaming (read - Quake)!!!

	Sorry, 
	Craig.
Re: Mass Combat
#662
Author: bo... Robert Bickell
Date: Thu, 30 Mar 1995 05:37
25 lines
1905 bytes
TheBorg <the...@shoreline.ca> writes:

> >	hill to join the fray....and find MASS CONFUSION as the entire battle
> >	degenerates into every-man-for-his-polygon. No command and control,
> >	no proper chat windows, no voice-to-voice communication, then no
> >	mass battles. I think thats a bit unrealistic.
> >	Also, the "regulars" of the Quake world (you know, the ones who
> >	used to live inside MUDS), will tend to destroy you every time
> >	you log in (because they play so much). This would make mass
> 
> Ah yes, but in a GOOD Quake level (I'm sounding like it's already out, I 
> know)... you'll be able to run away from the battle and go shit-kick some 
> monsters for EXP.  Exp would make for a rad game, if you can come back to 
> your character later, ie. using a password.
> 	

NONONONONONONONONO! no experience! no saving your charactor! this will 
get into the problems craig mentioned! guys who basically lived in this 
game will save thier charactor when they go to sleep, and when they wake 
up, they'd still have 1oooo times as much as experience as you! beleive 
you me, EXP WILL SUCK!!

--
Robert Bickell   bo...@ersys.edmonton.ab.ca   
Edmonton Remote Systems   Serving Edmonton/Northern Alberta since 1982
Thread Navigation

This is a paginated view of messages in the thread with full content displayed inline.

Messages are displayed in chronological order, with the original post highlighted in green.

Use pagination controls to navigate through all messages in large threads.

Back to All Threads