Article View: alt.games.quake
Article #661Re: Mass Combat
From: do... Craig Dore
Date: Thu, 30 Mar 1995 04:22
Date: Thu, 30 Mar 1995 04:22
21 lines
1589 bytes
1589 bytes
: Ah yes, but in a GOOD Quake level (I'm sounding like it's already out, I : know)... you'll be able to run away from the battle and go shit-kick some : monsters for EXP. Exp would make for a rad game, if you can come back to : your character later, ie. using a password. : Again, the problem I pointed out earlier would rear its ugly head : The people who have the time and interest would spend a great deal of time on a Quake server...if they were given some advantage by accumulating mass amounts of experience points, then they would tend to reign "god-like" over all the people who just want to run around and go on quests and adventures and such. This reminds me of my first (and only) time on a MUD adventure. From the moment I started, I was the "pawn" of the more powerful characters who spent all their time there. I got blown away quite quickly, and there was no enjoyment. I would argue vehemently against that sort of thing happening to the FUTURE of on-line gaming (read - Quake)!!! Sorry, Craig.
Technical Details
Message-ID:
<3ldbmu$dl@seymour.sfu.ca>Path:
mbox-mo1.pugleaf.net!nntp.gmd.de!Germany.EU.net!EU.net!howland.reston.ans.net!torn!news.bc.net!newsserver.sfu.ca!monashee!doreaReferences:
<539066@shoreline.ca>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!nntp.gmd.de!Germany.EU.net!EU.net!howland.reston.ans.net!torn!news.bc.net!newsserver.sfu.ca!monashee!dorea From: do...@sfu.ca (Craig Dore) Newsgroups: alt.games.quake Subject: Re: Mass Combat Date: 30 Mar 1995 04:22:54 GMT Organization: Simon Fraser University Lines: 21 Message-ID: <3ldbmu$dl@seymour.sfu.ca> References: <539066@shoreline.ca> NNTP-Posting-Host: do...@monashee.sfu.ca X-Newsreader: TIN [version 1.2 PL2] MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit