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Article #661

Re: Mass Combat

#661
From: do... Craig Dore
Date: Thu, 30 Mar 1995 04:22
21 lines
1589 bytes
: Ah yes, but in a GOOD Quake level (I'm sounding like it's already out, I 
: know)... you'll be able to run away from the battle and go shit-kick some 
: monsters for EXP.  Exp would make for a rad game, if you can come back to 
: your character later, ie. using a password.
: 	
	Again, the problem I pointed out earlier would rear its ugly 
	head : The people who have the time and interest would spend
	a great deal of time on a Quake server...if they were given
	some advantage by accumulating mass amounts of experience
	points, then they would tend to reign "god-like" over all
	the people who just want to run around and go on quests
	and adventures and such.
	This reminds me of my first (and only) time on a MUD adventure.
	From the moment I started, I was the "pawn" of the more powerful
	characters who spent all their time there. I got blown away
	quite quickly, and there was no enjoyment.
	I would argue vehemently against that sort of thing happening
	to the FUTURE of on-line gaming (read - Quake)!!!

	Sorry, 
	Craig.
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From: do...@sfu.ca (Craig Dore)
Newsgroups: alt.games.quake
Subject: Re: Mass Combat
Date: 30 Mar 1995 04:22:54 GMT
Organization: Simon Fraser University
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