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Article #662

Re: Mass Combat

#662
From: bo... Robert Bickell
Date: Thu, 30 Mar 1995 05:37
25 lines
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TheBorg <the...@shoreline.ca> writes:

> >	hill to join the fray....and find MASS CONFUSION as the entire battle
> >	degenerates into every-man-for-his-polygon. No command and control,
> >	no proper chat windows, no voice-to-voice communication, then no
> >	mass battles. I think thats a bit unrealistic.
> >	Also, the "regulars" of the Quake world (you know, the ones who
> >	used to live inside MUDS), will tend to destroy you every time
> >	you log in (because they play so much). This would make mass
> 
> Ah yes, but in a GOOD Quake level (I'm sounding like it's already out, I 
> know)... you'll be able to run away from the battle and go shit-kick some 
> monsters for EXP.  Exp would make for a rad game, if you can come back to 
> your character later, ie. using a password.
> 	

NONONONONONONONONO! no experience! no saving your charactor! this will 
get into the problems craig mentioned! guys who basically lived in this 
game will save thier charactor when they go to sleep, and when they wake 
up, they'd still have 1oooo times as much as experience as you! beleive 
you me, EXP WILL SUCK!!

--
Robert Bickell   bo...@ersys.edmonton.ab.ca   
Edmonton Remote Systems   Serving Edmonton/Northern Alberta since 1982
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From: bo...@ersys.edmonton.ab.ca (Robert Bickell)
Newsgroups: alt.games.quake
Subject: Re: Mass Combat
Message-ID: <ggHR3c3w165w@ersys.edmonton.ab.ca>
Date: Wed, 29 Mar 95 22:37:03 MST
References: <539066@shoreline.ca>
Organization: Edmonton Remote Systems #3
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