Thread View: alt.games.quake
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6 total messages
Started by Jonathan Litt
Thu, 12 Jan 1995 18:16
Re: Descent vs. Quake
Author: Jonathan Litt
Date: Thu, 12 Jan 1995 18:16
Date: Thu, 12 Jan 1995 18:16
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In article <789839492snz@krisalis.demon.co.uk> dsh@krisalis.demon.co.uk writes:
>> I would imagine that the folks who made Descent could (hypothetically)
>> come up with a much better game than Quake by the time December rolls
>> around, considering that they are already halfway there.
>
>Ummmmmm. No. I would say Descent is a very viable alternative but people are
>just too happy to jump on the next 'Doom' beater and proclaim it king for
>the day.
>
>Don't be too quick to condemn Quake before we've even seen it. They've
>already they've proved they can produce a game which mixes a game style
>which was way infront of anything yet seen and make it extremely playable.
>I don't think all of a sudden they are become game writing bozos and come
>up with a complete dog.
I don't underestimate id's ability to make an awesome game. I'm just saying
that Parallax has a head start. Let's say id and Parallax were both sitting
around trying to come up with a new game by this December. And let's say
that Parallax was listening in on Id's conversation:
Id: We'll make it a full 3d world!
Parallax: We've done that
Id: There'll be no sprites!
Parallax: Well, we got rid of sprites for enemies at least
Id: People will be able to join and leave network games already in progress!
Parallax: Done that.
Id: When you kill someone, you will get to pick up his inventory!
Parallax: Been there.
Id: There will be awesome lighting and sound effects that could be used
with VR equipment!
Parallax: Done it.
Id: The players will have full motion of limbs!
Parallax: Ok, so that might be some work.
Id: It'll feel like you're really in a virtual world, and the creative
possibilities for gameplay are endless!
Parallax: Well, we'll just have to see who's more creative!
Of course, I don't even know if Parallax is designing a new game in the first
place. But if they are, then it'll be a good challenge to Quake. Remember,
when the Atari came out in the early 80's, it was the king of the video
game world. Where's Atari now? I don't think id will necessarily follow
the same fate, but just because they did it first doesn't mean they'll
always be the best.
--
Jonathan Litt
littlitt@mit.edu
Re: Descent vs. Quake
Author: de... Rev. Reid Twang
Date: Fri, 13 Jan 1995 15:56
Date: Fri, 13 Jan 1995 15:56
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In article <3f6gb3$s...@csusac.ecs.csus.edu> tay...@ecs.ecs.csus.edu (Jon M. Taylor) writes: >effort to learn how to program the system correctly - Doom is mostly C >with some inline assembly for the slow spots, and it looks like they just Hahahahahahahahahaha....... Fool. --- Rev. Reid Twang We can help. de...@onramp.net Send $ 1 To: ri...@onramp.net The SubGenius Foundation oozi...@bbs.eden.com P.O. Box 140306 Dallas, TX 75214
Re: Descent vs. Quake
Author: umba... Brian Bagnall
Date: Sun, 15 Jan 1995 20:40
Date: Sun, 15 Jan 1995 20:40
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Mo...@mitt.demon.co.uk (Moose) writes: >PS. Hmm. re-reading all that, it comes over as a rare old rant. Smilies >all round, if you're into that kind of thing. No, I absolutely agree. Doom IS my religion (at least until Dark Forces and Quake come out). Descent is not too bad, but it just doesn't pull me in the way Doom does. I think it may be the claustaphobic nature of Descent and maybe the controls or something... Doom just seems so natural. Also, Heretic is really not too bad, but not quite up to Doom's standards.
Re: Descent vs. Quake
Author: ch... chris dale
Date: Wed, 18 Jan 1995 22:54
Date: Wed, 18 Jan 1995 22:54
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Moose (Mo...@mitt.demon.co.uk) wrote: : discover that I was completely immersed. That's the beauty of the game, : when you're playing it you are there. Someone fires at you, and you : step out of the way, bring up your shotgun, and BAM he's dead. Or : whatever. In Descent, (and System Shock, and, for some reason, Heretic, : but not Dark Forces which is WAY COOL), someone fires at you and you : press a button, press another button, hear a sound effect... : Stop me if I'm overstating my case. : I don't want to seem like one of those Doom=religion types, but the : game is just so _satisfying_. The instantly responsive control : system - satisfying. The death sequences - satisfying. The corpses lying : around giving evidence of your work, the sound effects, the broad range : of weaponry - all of them so satisfying. : Whatever it may be that defines gameplay, Doom has it. And since Id : seem to know what it is, we can reasonably expect it to be present in : Quake. I feel the same way, and add to it that the palette and the textures are dark and earthy. Heretic is too video-gamey with colors compared to Doom. chris ch...@winternet.com irc: ratbert
Re: Descent vs. Quake
Author: tdi... Thomas Dietz
Date: Sat, 28 Jan 1995 15:42
Date: Sat, 28 Jan 1995 15:42
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In <vertigoD...@netcom.com> ver...@netcom.com (Don Durrance) writes: >One more thing about the 3DO and Jaguar... they're *slow*. I've seen >DOOM on the jaguar.. and, well, it's *slow*. Ick. Well, I just had to >say that. Well if it's code right it should be slow. Those game boxes have hardware dedicated to rendering and the like. From what I have read here, Doom for the Jag was a port. Ports usually dont live up to their predecessors.
Re: Descent vs. Quake
Author: ver... Don Durrance
Date: Thu, 02 Feb 1995 23:14
Date: Thu, 02 Feb 1995 23:14
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Rich Beerman (rb...@starcore.cris.com) wrote:
: Don Durrance (ver...@netcom.com) wrote:
: : : _________________________________________
: : One more thing about the 3DO and Jaguar... they're *slow*. I've seen DOOM
: : on the jaguar.. and, well, it's *slow*. Ick. Well, I just had to say
: : that.
: You're wrong, Don -- I own JagDoom, and play it on a regular basis, and it
: is by no-means slow. You either saw an early version or you haven't seen
: it at all.
I must have seen an early version. I mean, it wasn't slow as in jumpy,
it just wasn't very smooth. It didn't 'glide' to me.. maybe I've just
been on this pent for too long.
--
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