Article View: alt.games.quake
Article #152Re: Descent vs. Quake
From: ch... chris dale
Date: Wed, 18 Jan 1995 22:54
Date: Wed, 18 Jan 1995 22:54
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Moose (Mo...@mitt.demon.co.uk) wrote: : discover that I was completely immersed. That's the beauty of the game, : when you're playing it you are there. Someone fires at you, and you : step out of the way, bring up your shotgun, and BAM he's dead. Or : whatever. In Descent, (and System Shock, and, for some reason, Heretic, : but not Dark Forces which is WAY COOL), someone fires at you and you : press a button, press another button, hear a sound effect... : Stop me if I'm overstating my case. : I don't want to seem like one of those Doom=religion types, but the : game is just so _satisfying_. The instantly responsive control : system - satisfying. The death sequences - satisfying. The corpses lying : around giving evidence of your work, the sound effects, the broad range : of weaponry - all of them so satisfying. : Whatever it may be that defines gameplay, Doom has it. And since Id : seem to know what it is, we can reasonably expect it to be present in : Quake. I feel the same way, and add to it that the palette and the textures are dark and earthy. Heretic is too video-gamey with colors compared to Doom. chris ch...@winternet.com irc: ratbert
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!newsserver.jvnc.net!netnews.upenn.edu!news.cc.swarthmore.edu!psuvax1!news.ecn.bgu.edu!siemens!news.sprintlink.net!uunet!winternet.com!chris From: ch...@winternet.com (chris dale) Newsgroups: alt.games.quake Subject: Re: Descent vs. Quake Date: 18 Jan 1995 22:54:39 GMT Organization: StarNet Communications, Inc Lines: 25 Distribution: world Message-ID: <3fk67f$n53@blackice.winternet.com> References: <3f3rlu$ph3@senator-bedfellow.MIT.EDU> <775806105wnr@mitt.demon.co.uk> NNTP-Posting-Host: icicle.winternet.com X-Newsreader: TIN [version 1.2 PL2] MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit