Thread View: alt.games.quake
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5 total messages
Started by fd... Felicia Day
Thu, 05 Jan 1995 11:21
Dragons....
Author: fd... Felicia Day
Date: Thu, 05 Jan 1995 11:21
Date: Thu, 05 Jan 1995 11:21
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I re-read the Quaketalk, and noticed that they said there would be DRAGONS!!! I can't immagine how cool this would look!!Different species, I hope.. I can just see myself charging Tiamat atop a horse.. :) Hey.. here's another idea.. if you are a spellcaster, you could have a familiar!! like a black panther or a crow or somthing.. perhaps you could switch to it's view via magic and get a bird's eye view of the terrain... Fday
Re: Dragons....
Author: umba... Brian Bagnall
Date: Mon, 02 Jan 1995 19:30
Date: Mon, 02 Jan 1995 19:30
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In article <3egkoc$r...@geraldo.cc.utexas.edu> fd...@mail.utexas.edu (Felicia Day) writes: >Hey.. here's another idea.. if you are a spellcaster, you could have >a familiar!! like a black panther or a crow or somthing.. perhaps you >could switch to it's view via magic and get a bird's eye view of the >terrain... Guys, guys, guys... you are getting way too complicated here. The fun of Doom was in it's simplicity. What spoiled System Shock for everyone was that it tried to do too much, so it was too complicated to even be fun. Not to mention that too much stuff going on will slow down the framerate output.
Re: Dragons....
Author: SYM... Jim Lowell
Date: Fri, 06 Jan 1995 15:14
Date: Fri, 06 Jan 1995 15:14
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In <umbagna0.4...@cc.umanitoba.ca> umba...@cc.umanitoba.ca (Brian Bagnall) writes: > >In article <3egkoc$r...@geraldo.cc.utexas.edu> fd...@mail.utexas.edu (Felicia Day) writes: > >>Hey.. here's another idea.. if you are a spellcaster, you could have >>a familiar!! like a black panther or a crow or somthing.. perhaps you >>could switch to it's view via magic and get a bird's eye view of the >>terrain... > >Guys, guys, guys... you are getting way too complicated here. The fun of Doom >was in it's simplicity. What spoiled System Shock for everyone was that it >tried to do too much, so it was too complicated to even be fun. Not to >mention that too much stuff going on will slow down the framerate output. > Absolutely! I don't think Quake is intended to be the latest version of AD&D! I for one wouldn't want it to be. Sure, have a few simple spells and such to promote the 'God' feeling, but I wouldn't want to have to keep track of dozens of spells, classes, & armor classes. It seems that a lot of people want to see all sorts of D&D stuff brought into Quake and I just don't think it's going to happen (or at least I hope not :) For people who want that, probably the best you can hope for is that someone will make an AD&D version of Quake after it's released. I've heard that Quake will be completely configurable, so maybe it'll be possible. Who knows? - Jim -- -------------------------------------------- Was it Abraham Lincoln who said "Nobody ever became great by belittling the efforts of others"? If so, I guess he never met Rush Limbaugh... --------------------------------------------
Re: Dragons....
Author: da... Dan Agle
Date: Fri, 06 Jan 1995 16:56
Date: Fri, 06 Jan 1995 16:56
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In article <3egkoc$r...@geraldo.cc.utexas.edu> fd...@mail.utexas.edu (Felicia Day) writes: >From: fd...@mail.utexas.edu (Felicia Day) >Subject: Dragons.... >Date: 5 Jan 1995 11:21:48 GMT >I re-read the Quaketalk, and noticed that they said there would be >DRAGONS!!! I can't immagine how cool this would look!!Different species, >I hope.. I can just see myself charging Tiamat atop a horse.. > :) >Hey.. here's another idea.. if you are a spellcaster, you could have >a familiar!! like a black panther or a crow or somthing.. perhaps you >could switch to it's view via magic and get a bird's eye view of the >terrain... I keep reading all these posts about trying to make Quake like D&D or something. Please, id, ignore these requests! I'd rather see something new and original. If I want to play Dungeon and Dragons, then I'll play Dungeons and Dragons the old way, were my imagination can do what it will. Dan A.
Re: Dragons....
Author: knza... Karl Nikolai Zaryski
Date: Sat, 07 Jan 1995 20:30
Date: Sat, 07 Jan 1995 20:30
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In article <3ejmo6$8...@ixnews1.ix.netcom.com>, Jim Lowell <SYM...@ix.netcom.com> wrote: > >Absolutely! I don't think Quake is intended to be the latest version of >AD&D! I for one wouldn't want it to be. Sure, have a few simple spells >and such to promote the 'God' feeling, but I wouldn't want to have to >keep track of dozens of spells, classes, & armor classes. It seems that >a lot of people want to see all sorts of D&D stuff brought into Quake >and I just don't think it's going to happen (or at least I hope not :) Does anyone remember the Catacomb series? Yeah, I know, it's kind of old, but it's part of Doom's heritage, and hence part of Quake's heritage as well. Anyway, for old time's sake I played though Catacomb Abyss a week ago. One thing that I noticed is that it feels very *satisfying* having demon-killing fileballs coming out of your hands. Plasma rifles are okay, and shotguns used at close range are also close, but I jsut felt that none of the Doom weapons gave that same ultra-cool effect as the magic missiles of Catacomb. Now if you'll excuse me, I think I might just play Commander Keen 1 for a while ;) -- Karl Nikolai Zaryski This .sig recyclable where facilities exist. knza...@undergrad.math.uwaterloo.ca (This .sig's Just) Six Words Long. 1st year Computer Science, U of Waterloo. Don't dis my .sig!
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