Article View: alt.games.quake
Article #105Re: Dragons....
From: SYM... Jim Lowell
Date: Fri, 06 Jan 1995 15:14
Date: Fri, 06 Jan 1995 15:14
43 lines
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2354 bytes
In <umbagna0.4...@cc.umanitoba.ca> umba...@cc.umanitoba.ca (Brian Bagnall) writes: > >In article <3egkoc$r...@geraldo.cc.utexas.edu> fd...@mail.utexas.edu (Felicia Day) writes: > >>Hey.. here's another idea.. if you are a spellcaster, you could have >>a familiar!! like a black panther or a crow or somthing.. perhaps you >>could switch to it's view via magic and get a bird's eye view of the >>terrain... > >Guys, guys, guys... you are getting way too complicated here. The fun of Doom >was in it's simplicity. What spoiled System Shock for everyone was that it >tried to do too much, so it was too complicated to even be fun. Not to >mention that too much stuff going on will slow down the framerate output. > Absolutely! I don't think Quake is intended to be the latest version of AD&D! I for one wouldn't want it to be. Sure, have a few simple spells and such to promote the 'God' feeling, but I wouldn't want to have to keep track of dozens of spells, classes, & armor classes. It seems that a lot of people want to see all sorts of D&D stuff brought into Quake and I just don't think it's going to happen (or at least I hope not :) For people who want that, probably the best you can hope for is that someone will make an AD&D version of Quake after it's released. I've heard that Quake will be completely configurable, so maybe it'll be possible. Who knows? - Jim -- -------------------------------------------- Was it Abraham Lincoln who said "Nobody ever became great by belittling the efforts of others"? If so, I guess he never met Rush Limbaugh... --------------------------------------------
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!newsserver.jvnc.net!netnews.upenn.edu!news.cc.swarthmore.edu!psuvax1!news.ecn.bgu.edu!newspump.wustl.edu!gumby!newsxfer.itd.umich.edu!sol.ctr.columbia.edu!howland.reston.ans.net!ix.netcom.com!netnews From: SYM...@ix.netcom.com (Jim Lowell) Newsgroups: alt.games.quake Subject: Re: Dragons.... Date: 6 Jan 1995 15:14:14 GMT Organization: Netcom Lines: 43 Distribution: world Message-ID: <3ejmo6$8b9@ixnews1.ix.netcom.com> References: <3egkoc$r6o@geraldo.cc.utexas.edu> <umbagna0.407.00138498@cc.umanitoba.ca> NNTP-Posting-Host: ix-min1-28.ix.netcom.com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit