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Article #105

Re: Dragons....

#105
From: SYM... Jim Lowell
Date: Fri, 06 Jan 1995 15:14
43 lines
2354 bytes
In <umbagna0.4...@cc.umanitoba.ca> umba...@cc.umanitoba.ca 
(Brian Bagnall) writes: 

>
>In article <3egkoc$r...@geraldo.cc.utexas.edu> fd...@mail.utexas.edu 
(Felicia Day) writes:
>
>>Hey.. here's another idea.. if you are a spellcaster, you could have
>>a familiar!! like a black panther or a crow or somthing.. perhaps you 
>>could switch to it's view via magic and get a bird's eye view of the 
>>terrain...
>
>Guys, guys, guys... you are getting way too complicated here.  The fun 
of Doom 
>was in it's simplicity.  What spoiled System Shock for everyone was 
that it 
>tried to do too much, so it was too complicated to even be fun.   Not 
to 
>mention that too much stuff going on will slow down the framerate 
output.
>

Absolutely! I don't think Quake is intended to be the latest version of 
AD&D! I for one wouldn't want it to be. Sure, have a few simple spells 
and such to promote the 'God' feeling, but I wouldn't want to have to 
keep track of dozens of spells, classes, & armor classes. It seems that 
a lot of people want to see all sorts of D&D stuff brought into Quake 
and I just don't think it's going to happen (or at least I hope not :)

For people who want that, probably the best you can hope for is that 
someone will make an AD&D version of Quake after it's released. I've 
heard that Quake will be completely configurable, so maybe it'll be 
possible. Who knows?

- Jim
-- 
--------------------------------------------
Was it Abraham Lincoln who said
"Nobody ever became great by belittling the
efforts of others"?

If so, I guess he never met Rush Limbaugh...
--------------------------------------------
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From: SYM...@ix.netcom.com (Jim Lowell)
Newsgroups: alt.games.quake
Subject: Re: Dragons....
Date: 6 Jan 1995 15:14:14 GMT
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