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Article #106

Re: Dragons....

#106
From: knza... Karl Nikolai Zaryski
Date: Sat, 07 Jan 1995 20:30
25 lines
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In article <3ejmo6$8...@ixnews1.ix.netcom.com>,
Jim Lowell <SYM...@ix.netcom.com> wrote:
>
>Absolutely! I don't think Quake is intended to be the latest version of 
>AD&D! I for one wouldn't want it to be. Sure, have a few simple spells 
>and such to promote the 'God' feeling, but I wouldn't want to have to 
>keep track of dozens of spells, classes, & armor classes. It seems that 
>a lot of people want to see all sorts of D&D stuff brought into Quake 
>and I just don't think it's going to happen (or at least I hope not :)

Does anyone remember the Catacomb series?  Yeah, I know, it's kind of old, but
it's part of Doom's heritage, and hence part of Quake's heritage as well.
Anyway, for old time's sake I played though Catacomb Abyss a week ago.  One
thing that I noticed is that it feels very *satisfying* having demon-killing
fileballs coming out of your hands.  Plasma rifles are okay, and shotguns used
at close range are also close, but I jsut felt that none of the Doom weapons
gave that same ultra-cool effect as the magic missiles of Catacomb.

Now if you'll excuse me, I think I might just play Commander Keen 1 for a while
;)

-- 
Karl Nikolai Zaryski               This .sig recyclable where facilities exist.
knza...@undergrad.math.uwaterloo.ca         (This .sig's Just) Six Words Long.
1st year Computer Science, U of Waterloo.                    Don't dis my .sig!
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From: knza...@undergrad.math.uwaterloo.ca (Karl Nikolai Zaryski)
Subject: Re: Dragons....
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Date: Sat, 7 Jan 1995 20:30:45 GMT
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