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Article #23day night idea for quake
From: brad.w... Brad Watkins
Date: Sat, 17 Dec 1994 09:36
Date: Sat, 17 Dec 1994 09:36
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-> What if the world in quake constantly went from day to night slow -> i.e. if the lighting in the outdoor environments shifted from light t -> dark over maybe the course of an hour or two. Of course this wouldn' -> affect indoor environments unless there were windows and I don't -> think it would be that hard to implement. Just a thought. -> dan That would be very cool. You're right, as well, it wouldn't be difficult to implement and it would add to the realism.
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!newsserver.jvnc.net!howland.reston.ans.net!pipex!uunet!iat.holonet.net!tssbbs!brad.watkins From: brad.w...@tssbbs.com (Brad Watkins) Newsgroups: alt.games.quake Subject: day night idea for quake Date: Sat, 17 Dec 1994 09:36:50 GMT Message-ID: <94121710495682@tssbbs.com> Organization: Total Systems Support BBS - Howell, Michigan (USA) Distribution: world Lines: 9 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit