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Article View: alt.games.quake
Article #24

Re: day night idea for quake

#24
From: henn... Mathew Hennessy
Date: Sat, 17 Dec 1994 17:27
22 lines
1650 bytes
In article <9412171...@tssbbs.com>,
Brad Watkins <brad.w...@tssbbs.com> wrote:
>->     What if the world in quake constantly went from day to night slow
>-> i.e. if the lighting in the outdoor environments shifted from light t
>-> dark over maybe the course of an hour or two.  Of course this wouldn'
>-> affect indoor environments unless there were windows and I don't
>-> think it would be that hard to implement.  Just a thought.
>->      dan
> 
>That would be very cool.  You're right, as well, it wouldn't be
>difficult to implement and it would add to the realism.

	Have the environment lighting change based on the server's time, 
so that everyone will have day/night at the same time..  dare we dream 
for weather conditions/visibility?  (imagine how much faster client would 
run if all this stuff were handled by a whopping fast server?)

-- 
Mathew A. Hennessy  |   "What I get by my brains I will spend on my bollocks,
henn...@cloud9.net |    so long as I have a tester or a testicle remaining."
--------------------|					- Lord Byron
			"I AM THE GENIUS OF MYSELF!!"   - Pat Cooper
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From: henn...@cloud9.net (Mathew Hennessy)
Newsgroups: alt.games.quake
Subject: Re: day night idea for quake
Date: 17 Dec 1994 17:27:37 GMT
Organization: Yuggoth penal colony, Aldebaran IV
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