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Article #22Idea for use of Quake engine...
From: brad.w... Brad Watkins
Date: Sat, 17 Dec 1994 09:34
Date: Sat, 17 Dec 1994 09:34
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1102 bytes
-> Well, listening to all that's been said so far, it seems that Quake w -> be more of a roleplaying game and less of an action game like DOOM. T -> fine for me, but a lot of people don't want thinking, they want nonst -> shooting and gore. So, what I suggest is using the Quake engine (once -> Quake is released) to make DOOM ]I[. Now THAT would rule. Are you -> listening, id? That wouldn't have a point. You can only make so many DOOM's or Doom clones. Quake needs to use the 3D engine idea, but be a completely developed role-playing game. In fact, it needs to be sickeningly developed.
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!newsserver.jvnc.net!howland.reston.ans.net!pipex!uunet!iat.holonet.net!tssbbs!brad.watkins From: brad.w...@tssbbs.com (Brad Watkins) Newsgroups: alt.games.quake Subject: Idea for use of Quake engine... Date: Sat, 17 Dec 1994 09:34:06 GMT Message-ID: <94121710495681@tssbbs.com> Organization: Total Systems Support BBS - Howell, Michigan (USA) Distribution: world Lines: 11 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit