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Article #22

Idea for use of Quake engine...

#22
From: brad.w... Brad Watkins
Date: Sat, 17 Dec 1994 09:34
11 lines
1102 bytes
-> Well, listening to all that's been said so far, it seems that Quake w
-> be more of a roleplaying game and less of an action game like DOOM. T
-> fine for me, but a lot of people don't want thinking, they want nonst
-> shooting and gore. So, what I suggest is using the Quake engine (once
-> Quake is released) to make DOOM ]I[. Now THAT would rule. Are you
-> listening, id?
 
That wouldn't have a point.  You can only make so many DOOM's or Doom
clones.  Quake needs to use the 3D engine idea, but be a completely
developed role-playing game.  In fact, it needs to be sickeningly
developed.
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!newsserver.jvnc.net!howland.reston.ans.net!pipex!uunet!iat.holonet.net!tssbbs!brad.watkins
From: brad.w...@tssbbs.com (Brad Watkins)
Newsgroups: alt.games.quake
Subject: Idea for use of Quake engine...
Date: Sat, 17 Dec 1994 09:34:06 GMT
Message-ID: <94121710495681@tssbbs.com>
Organization: Total Systems Support BBS - Howell, Michigan (USA)
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