Article View: alt.games.quake
Article #1130Re: Quake isn't 3d
From: Ste... steve
Date: Tue, 02 Jan 1996 00:00
Date: Tue, 02 Jan 1996 00:00
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1261 bytes
On Mon, 01 Jan 96 22:19:13 GMT, Tom Wheeley <to...@tsys.demon.co.uk> wrote:
>You think Doom editing is difficult, Quake editing will be much harder -- there
>is so much more to define.
I'm hoping for a CAD like level builder, like 3dstudio or moray. And preferable
one that doesn't throw 20+ error messages at you when you make a level, I've
never made my own level because they all crash the computer, or mess up or
something.
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From: Ste...@Thurgood.demon.co.uk (steve) Subject: Re: Quake isn't 3d Date: 1996/01/02 Message-ID: <820614925.13635@thurgood.demon.co.uk> X-Deja-AN: 133669352 x-nntp-posting-host: thurgood.demon.co.uk references: <4c3b6j$ome@pippin.globalnet.co.uk> <1995Dec31.150340@cantva> <4c8t2v$q32@news.accessorl.net> <820534753snz@tsys.demon.co.uk> newsgroups: alt.games.quake MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit