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Article #1130

Re: Quake isn't 3d

#1130
From: Ste... steve
Date: Tue, 02 Jan 1996 00:00
17 lines
1261 bytes
On Mon, 01 Jan 96 22:19:13 GMT, Tom Wheeley <to...@tsys.demon.co.uk> wrote:

>You think Doom editing is difficult, Quake editing will be much harder -- there
>is so much more to define.

I'm hoping for a CAD like level builder, like 3dstudio or moray. And preferable
one that doesn't throw 20+ error messages at you when you make a level, I've
never made my own level because they all crash the computer, or mess up or
something.



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From: Ste...@Thurgood.demon.co.uk (steve)
Subject: Re: Quake isn't 3d
Date: 1996/01/02
Message-ID: <820614925.13635@thurgood.demon.co.uk>
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