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Article #1131

Re: Quake isn't 3d

#1131
From: Chor...
Date: Thu, 04 Jan 1996 00:00
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ST>On Mon, 01 Jan 96 22:19:13 GMT, Tom Wheeley <to...@tsys.demon.co.uk> wrote:

ST>>You think Doom editing is difficult, Quake editing will be much harder -- t
ST>>is so much more to define.

ST>I'm hoping for a CAD like level builder, like 3dstudio or moray. And prefera
ST>one that doesn't throw 20+ error messages at you when you make a level, I've
ST>never made my own level because they all crash the computer, or mess up or
ST>something.


Hmm... ever try DCK?  Gnab it from FTP.CDROM.COM and give it a spin.
It's the best editor i've found - makes wad building a piece of cake.
I agree that many level editor are discouraging... DCK is pretty solid
though.  If you dig CAD, you'll dig DCK.


Quake will be more than a bit more difficult to build levels for i
think.  I say this because I believe myself to be quite good at building
DOOM wads and so one day i figured, "What the hell, gimmie a Descent
level editor and i'll crank out some groovy deathmatch levels!" :BZZT!:
Wrong, try again.  After messin' around with Devil for a while (the
descent level editor I dug up somewhere..) i realized that the 3d world
gets really funky and one cannot make something just 'look' right. It
must _BE_ right.  Can't have any gaps/holes/unconnected vertices.  Maybe
i didn't give it enough time but it looked to be a bitch.  I made a few
rooms, threw in some monsters, and nursed my wounds all the way back to
DOOM.
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From: Chor...@sys549.chatlink.com
Subject: Re: Quake isn't 3d
Date: 1996/01/04
Message-ID: <300441@549.chatlink.com>
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