🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.quake
Article #1129

Re: Quake isn't 3d

#1129
From: Tom Wheeley
Date: Mon, 01 Jan 1996 00:00
24 lines
1549 bytes
In article <4c8t2v$q...@news.accessorl.net>
           mer...@accessorl.net "Merlock" writes:

> >Hmmm, interesting point. 
> >But judging from the screen shots, Quake is 3D, you can see floors crossing
> >over above other floors (ie you can have over/under), you can see walls on an
> >angle etc (those are the two things that make most people think DOOM is 2D).
> >A true 3D scene can still be viewed (and edited) from an arial (sp?) view 
> like
> >in the editor pics.
> 
> 
> I just hope that quake levels will be easy to make.  I want to be able to whip 
> something together...I didn't want to go into wad making in Doom2 because it 
> took too much time to try and learn the editors...I would have to quit 
> deathmatching...and start "editting"...which would have been a completely new 
> venture in itself ;) hehheheh

You think Doom editing is difficult, Quake editing will be much harder -- there
is so much more to define.

-- 
* TQ 1.0 * 101 New Names for Quake!
32.  Super Mario Kart 2
Technical Details
Message-ID: <820534753snz@tsys.demon.co.uk>
Path: mbox-mo1.pugleaf.net!unknown!not-for-mail
References: <4c3b6j$ome@pippin.globalnet.co.uk> <1995Dec31.150340@cantva> <4c8t2v$q32@news.accessorl.net>

Show Full Headers
Complete Article Headers
From: Tom Wheeley <to...@tsys.demon.co.uk>
Subject: Re: Quake isn't 3d
Date: 1996/01/01
Message-ID: <820534753snz@tsys.demon.co.uk>
X-Deja-AN: 133565951
x-nntp-posting-host: tsys.demon.co.uk
references: <4c3b6j$ome@pippin.globalnet.co.uk> <1995Dec31.150340@cantva> <4c8t2v$q32@news.accessorl.net>
x-mail2news-path: tsys.demon.co.uk
organization: City Zen FM
reply-to: to...@tsys.demon.co.uk
newsgroups: alt.games.quake
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit