Article View: alt.games.quake
Article #1129Re: Quake isn't 3d
From: Tom Wheeley
Date: Mon, 01 Jan 1996 00:00
Date: Mon, 01 Jan 1996 00:00
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1549 bytes
In article <4c8t2v$q...@news.accessorl.net>
mer...@accessorl.net "Merlock" writes:
> >Hmmm, interesting point.
> >But judging from the screen shots, Quake is 3D, you can see floors crossing
> >over above other floors (ie you can have over/under), you can see walls on an
> >angle etc (those are the two things that make most people think DOOM is 2D).
> >A true 3D scene can still be viewed (and edited) from an arial (sp?) view
> like
> >in the editor pics.
>
>
> I just hope that quake levels will be easy to make. I want to be able to whip
> something together...I didn't want to go into wad making in Doom2 because it
> took too much time to try and learn the editors...I would have to quit
> deathmatching...and start "editting"...which would have been a completely new
> venture in itself ;) hehheheh
You think Doom editing is difficult, Quake editing will be much harder -- there
is so much more to define.
--
* TQ 1.0 * 101 New Names for Quake!
32. Super Mario Kart 2
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From: Tom Wheeley <to...@tsys.demon.co.uk> Subject: Re: Quake isn't 3d Date: 1996/01/01 Message-ID: <820534753snz@tsys.demon.co.uk> X-Deja-AN: 133565951 x-nntp-posting-host: tsys.demon.co.uk references: <4c3b6j$ome@pippin.globalnet.co.uk> <1995Dec31.150340@cantva> <4c8t2v$q32@news.accessorl.net> x-mail2news-path: tsys.demon.co.uk organization: City Zen FM reply-to: to...@tsys.demon.co.uk newsgroups: alt.games.quake MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit