Article View: alt.games.quake
Article #366Re: The Fate of Quake...
From: SYM... Jim Lowell
Date: Fri, 17 Feb 1995 15:15
Date: Fri, 17 Feb 1995 15:15
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1183 bytes
In <3i0qp5$t...@newsstand.cit.cornell.edu> dhol...@sunlab.cit.cornell.edu (David Hollman) writes: > >Jay Wilbur (ja...@idsoftware.com) wrote: >: > Indeed ID has quite a task ahead... > >: Reminds me of the msgs being tossed about after we finished Wolf3D and >: got to work on DOOM. > >Hey, we know you can do it! If Microsoft were planning Quake, then we >would have a problem. We would get it, but in like 1998. > >David Hollman > Yeah, and it would be about 2 gigabytes, consist of over 3,000 files in 18 subdirectories and lock up every time you tried to move.
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!newsserver.jvnc.net!howland.reston.ans.net!ix.netcom.com!netnews From: SYM...@ix.netcom.com (Jim Lowell) Newsgroups: alt.games.quake,alt.games.doom Subject: Re: The Fate of Quake... Date: 17 Feb 1995 15:15:49 GMT Organization: Netcom Lines: 19 Distribution: world Message-ID: <3i2ej5$l94@ixnews1.ix.netcom.com> References: <jal22.80.011DDD20@cornell.edu> <3i01p1$baf@mirc00.ncms.org> <3i0qp5$t5o@newsstand.cit.cornell.edu> NNTP-Posting-Host: ix-min2-02.ix.netcom.com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit